3 Hours Ago - 1:28 PM on 9/9/2010 by Nicholas "bapenguin" Puleo

I'm just dancing over these new screenshots from the upcoming DLC for Borderlands. Called Claptrap's New Robot Revolution the content will not only add dozens of new quests, a splattering of new robot hybrid enemies, and of course - plenty of co-op action - it'll feature the only robotic ninja assassin Claptrap in the galaxy.
Along with the screens we have a few promotional posters as well, rallying robots to Claptrap's cause. They look...strangely familiar....
7 Hours Ago - 9:03 AM on 9/9/2010 by Nicholas "bapenguin" Puleo

It wasn't long ago that hope was delivered in the form of a giant bomb to the Covenant courtesy of a 60 second live action trailer. Today we have the extended version of that trailer, clocking in at a full two and a half minutes. What's different? The pacing is a bit more deliberate this time around and there's a few new action sequences as well. But all of these extended cuts and additions still don't make up for the lack of a real Halo movie.
Halo Reach isn't that far now. Five days Spartans...five days.
8 Hours Ago - 8:23 AM on 9/9/2010 by Nicholas "bapenguin" Puleo

The fifth Brink developer diary is out, this time focusing not on the game itself, but on the team of developers behind it and how their vision of specific features make their way from dreams to reality. The Splash Damage team is made up of numerous industry veterans like Richard Ham who have always wanted the freedom to create something amazing without too much holding them back, and according to each of them, they are finally doing it with Brink.
The video does showcase some new co-op gameplay footage as well as putting a small focus on audio design by showing how they recorded more than 4 dozen weapon sounds. Like lead writer Edward Stern says in the video - I'm still amazed as to how many people it takes to make a game.
8 Hours Ago - 8:08 AM on 9/9/2010 by Nicholas "bapenguin" Puleo

Our good friend Rob Schuster from Colony of Gamers was at PAX 2010 this past weekend and got some hands on time with Portal 2's co-op mode. He wrote some hands on impressions, almost all of them positive, giving us the goods on our robot duo's adventures through science.
There's going to be a lot of new tools at your disposal in Portal 2, above and beyond just placing turrets and portals around a level. There's something called a Light Bridge which can be extended through portals, a Thermal Discouragement Beam that's a "blazing laser of death," a Refractor Cube to redirect the beam, and a new type of switch that only activates when the beam is directed through it.
12 Hours Ago - 4:52 AM on 9/9/2010 by Sam "Samoza" Tyler

Achievements and Trophies can be divisive in the world of games, but they can also be a lot of fun. Join Samoza as he picks some tips and cheats that you can use to get achievements in co-op games. SCAMs may contain spoilers. This Editorial: Crackdown 2.
21 Hours Ago - 7:52 PM on 9/8/2010 by Katrina "ShadokatRegn" Pawlowski

ClaDun: This is an RPG! is a not-so-subtle 8-bit style RPG (duh) built exclusively for your PSP. The name ClaDun is a bit of a play on words, but also describes what the game is. Cla(ssic)Dun(geon) suggests the game is built similar to a dungeon crawler of old, mixed with the humor expected from newer games, and nicely tied together by quirky 8-bit animations.
21 Hours Ago - 7:15 PM on 9/8/2010 by Katrina "ShadokatRegn" Pawlowski

At PAX 2009, we got a behind the scenes look at Islands of Wakfu, a co-op action adventure game with a series of unique magic elements, a dragon, and teleportation. A year later in development and Wakfu’s stylized art has been made into an official trailer - and boy does it look shiny.
I’d give it a bit more introduction, but really this trailer stands for itself very nicely. There are also some solid screenshots that give a great example of how the game will look. On the co-op front, the game is local only through 14 levels and from the fact sheet supplied players will utilize a shared health system. No release date was given, but expect the title "soon."
3:05 PM on 9/8/2010 by Nicholas "bapenguin" Puleo

We just got a fresh batch of screenshots of Gears of War 3 that showcase the game's beautiful graphics and gritty violence. Not only that we get a glimpse at a full cast of characters - including a new female COG in addition to Anya - though we don't know her name yet.
Other shots showcase landscapes with beautiful lighting, while others still highlight the ooey gooey blood that erupts from the chests of your enemy when it comes in contact with the chainsaw on your lancer. Epic has really pushed the Xbox 360 hardware to the limits and these shots are proof. While we'll probably never see the game look like them in motion, it makes for some decent eye candy and desktop wallpaper!
10:13 AM on 9/8/2010 by Jim "txshurricane" McLaughlin

Fans looking forward to getting into the LittleBigPlanet 2 closed beta can increase their chances by playing the original LittleBigPlanet as much as possible. According to a posting on the EU PlayStation forum, anyone who is 18 years or older, has a PlayStation Network master account, and has a registered PlayStation 3 or PlayStation Portable is eligible.
There is no application; Sony will be hand-picking players and sending the invites by email this week. If you get in, let us know!
8:37 AM on 9/8/2010 by Nicholas "bapenguin" Puleo

There's a new video out covering Halo Reach and its audio design produced by the SoundWorks Collection. In it, Bungie Studios Audio Director and Composer Marty O’Donnell and Sound Designers C Paul Johnson and Jay Weinland discuss the creative and technical challenges for creating the sound in the biggest Halo game to date.
Not only does the video show a lot of new footage of Reach in action, but you really get a sense of just how much work goes into little things like the sound of a Spartan in a cockpit of a spaceship or the infamous Halo grenade sound - which is actually four different sounds mixed together. Finally Marty O'Donnell gives a taste of the game's new theme song - and just like his other works - it's inspiring.
We're six days away people....six days.
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