Editorial | 7/24/2012 at 2:38 PM

Tabletop Co-Op: Defenders of the Realm Dragon Expansion

One dragon is good, but four is even better

It's time once again for some Tabletop Co-Op! This month, we're taking a look at an expansion to one of the board games we've previously featured here at Co-Optimus: Defenders of the Realm. Since the original is my favorite co-op board game, I eagerly grabbed the first expansion, and absolutely love it. The Dragon Expansion, as it is called, adds more customization options, variant rule sets, and, best of all, new generals for the heroes to fight against. (And they are even painted!)

For those who are unfamiliar with Defenders of the Realm, it is basically a cross between the virus-spreading mechanics of Pandemic and the fantasy combat of Talisman, HeroQuest, or other similar games. Four evil generals, each with an army of minions, are invading the land. The heroes have been given the task to defeat all four generals before it is too late. A variety of defeat conditions ensure that the players are very busy, requiring a high degree of teamwork and planning, in order to win. It is tense and exciting from start to finish, and gives a great experience even when you lose.

So what exactly does the Dragon Expansion bring to your table? The most obvious inclusions are the new generals, three in number. Red, green, and black dragons, with fully painted minatures, join Sapphire, the blue dragon from the base game, in an all out draconic assault upon the kingdom. The green dragon, Hemlock, shares a mold with Sapphire, and Onyx and Brimstone, the black and red beasts, are also similar. I took the liberty of painting the blue dragon so she would match the others, which only adds to the imposing feeling you get when seeing four horrible dragons marching towards Monarch City.

Along with the new generals come new minions, or at least, new rules for the minions. The orcs, undead, and demons that accompanied the old generals are gone, replaced by imps, zealots, and fire elementals. Imps are particularly irritating, stealing cards from players in their location. Zealots are brutal in combat, dealing wounds back to heroes who do not kill them all in the first strike. Fire elementals burn the land when three gather together, as does the red dragon general, Brimstone. If too many locations end up in flames, the game is lost, putting the valiant Defenders of the Realm in even more danger.

Good explansion sets not only add new stuff to the base game, but fix problems that existed in it. One of my few gripes with the original Defenders of the Realm was that the game didn't really do enough to throw players on their heels. Granted, there was plenty of randomness to the dice rolls, Darkness Spreads cards, and such, and many times, chance alone made the game far more difficult than it should have been. But for the most part, any plans that players dreamed up could usually be executed at will, with no interference from the game itself. With the Dragon Expansion added in, this is no longer the case.

Saving up a special card for a general battle? Better hope an Imp doesn't steal it from you. Brought along the whole gang to team up on the red dragon general? Too bad for you if Brimstone flies off all the way across the map. Spent several turns traveling to a distant location for a quest? Sure is unfortunate when you draw a Darkness Spreads card that teleports you somewhere else. While these obstacles still rely of randomization, they wreak havok with your plans far worse than the chance elements in the base game. Many might not like it, but I enjoyed the increased tension. It can be fun when things go horribly wrong!

The Dragon Expansion adds many different options for variant rules to Defenders of the Realm. If you find the game too difficult, especially with 3 or fewer players, use the Royal Blessings rules. Tokens, represented boons granted by the king, allow players to stop a general from moving, or reroll all dice in a general fight. If you want a more competitive experience, an extensive fame system variant is included. By doing awesome things, like killing multiple minions at once, for example, heroes earn fame tokens. By accumulating the most of these, you not only get bragging rights, but also advantages in the next game of Defenders of the Realm you play.

I enjoyed playing the base game many times, but the Dragon Expansion really makes Defenders of the Realm a much richer experience. The painted dragon miniatures are cool, an increase in difficulty makes the game truly challenging, and there are plenty of options for variance that add to replayability. The Dragon Expansion is a great addition, and is easily worth a try for those who enjoy Defenders of the Realm