Editorial | 12/6/2011 at 12:42 PM

Tabletop Co-Op: Flash Point Fire Rescue

It's getting hot in here... really hot

It’s time once again for another installment of Tabletop Co-Op. Once every month or so, we’ll go a bit beyond the realm of video games and take a close look at board and card games that feature co-op. Our focus this time around is on one of the hottest (if you’ll pardon the pun) games, funded at Kickstarter just a few months ago: Flash Point Fire Rescue.

As you can undoubtedly surmise from the title, Flash Point Fire Rescue has a firefighting theme. Players take on the roles of brave firefighters sent to rescue victims trapped inside a burning building. As the game progresses, the fire spreads, putting the people trapped inside in great danger, to say nothing of the firefighters themselves. If you can rescue seven victims before you lose four to the inferno, or the collapse of the building, you win the game.

Flash Point Fire Rescue has a modular rule set, one of my favorite features in any game. The basic or introductory game is simple enough to be taught in five minutes, and is easy enough to understand that even a pretty young kid (I’d guess a 6 or 7 year old) can make decisions and play without much help. But there is still enough challenge and strategy in the introductory game to appeal to older players.

Once you have the basic rules down, you can move on to the more complex, challenging advanced rules. Here, players choose roles granting them special abilities, firefighters can interact with the fire engine and ambulance, and fire spreads in a more dangerous manner. Having two versions of the game to play is a tremendous aid for first timers or playing with inexperienced gamers.

Turns fly by very quickly in Flash Point Fire Rescue, which keeps the action and suspense going along at a fast pace. Players have a certain number of actions, depending on their role, that can be used for movement, fighting fires, chopping through walls, or even using the deck hose on the fire engine. Moving through empty spaces just costs one action, but moving through flames, or carrying a victim through a clear space, takes two actions. Some roles change the costs for these actions, which allows each player to specialize on doing what they do best.

After their action step, players must roll dice to determine where the fire spreads. If the indicated space is empty, it fills with smoke. If it comes up a smoke space, it turns to fire. Worst of all, if the roll indicates a space already in flames, there is an explosion, which spreads the fire in four directions, and can damage walls, kill victims, or even knock down firefighters. Rolling the dice for the spread of fire is a very tense moment, as is placing a point of interest, the final step of each turn. These question mark indicators might be false alarms, but usually are people or pets that need to be rescued.

There are plenty of co-op board games where you race against the clock in order to win, but few of them are as compelling as Flash Point Fire Rescue. Clearing disease cubes from Los Angeles in Pandemic is fine, and all, but it isn’t nearly as satisfying as getting a victim clear from the flames just before an explosion goes off, or using the deck gun to put out fires in a section of the board that is too dangerous to even enter. The theme is well integrated into the mechanics, from top to bottom; you truly feel like a firefighter.

Flash Point Fire Rescue was the first game I ever backed on Kickstarter, and I don’t regret that decision. It might be a bit hard to track down at this point, since it is so new; it can be “pre-ordered” right now from publisher Indie Boards & Cards, and might be available at your local game store, too. If you enjoy co-op board games like Pandemic or Defenders of the Realm, where you sometimes pull out a win only by the skin of your teeth, you’ll certainly enjoy Flash Point Fire Rescue. I highly recommend it.