Assassin’s Creed Unity’s release date has been pushed back a couple of weeks for the developers to complete all necessary additions and tweaks. Ubisoft is certain that the extra time will be well spent on the minor details.
It’s the small details about a game that the development team pushes to complete before submitting the final retail version for release. From tiny gestures of the main character, Arno, moving from rooftop to rooftop, to the various motions of 3,000 NPC crowds, Ubisoft has been focusing on these aspects hard these last few months. On top of that, Unity is being built from the ground up on a new engine for the current gen consoles. For these reasons and many more, Ubisoft decided to delay the game’s official release 2 weeks from the original October 28th date. Now, Unity will release this November 11th. Senior Producer, Vincent Ponbriand, stated:
“This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning. It’s always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we’re near the target but we’re not quite there yet.”
He continues by going into the infancy of the current generation of consoles and how learning about their capabilities is a work in progress:
“We rebuilt most of the systems. Sometimes to improve the experience. Sometimes to improve the gameplay itself. Sometimes to reskin it, to make it look fresh all over again. Or sometimes because we had to make everything online-compatible. And AC is a huge open-world game. We have thousands of NPCs on screen. We have more depth in the types of AI we’ve built. The graphics are spectacular. The processes are way more complex. Which makes it exponentially harder to grasp everything than it was in the previous generation.”
Ultimately, Ubisoft believes this delay will help to create the best gaming experience within Unity:
“Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity,” he continues. “We have a bunch of us who have spent two, three years or more on this project. It’s a huge personal investment. People have been truly dedicated to this game. For them it’s also important to make a game that they can be proud of.”
While we don’t think the 2 weeks will affect the wait too much, we’ll still be looking forward to trying out Unity’s 4-player online co-op mode with our friends. If anyone missed the latest AC trailer, please check out why we are hoping this game will turn out great.