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Destiny Hotfix Balances Weapons, Tweaks Raid Encounter
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Destiny Hotfix Balances Weapons, Tweaks Raid Encounter

Bungie giveth a little, Bungie taketh away a little

Steady yourself, Destiny players. Destiny's 1.0.2.2 hotfix goes live today, and it specifically targets weapon balance and the Templar encounter in Vault of Glass. Base damage and precision has been increased for some guns, while decreased for others. Ready to find out what end of the buff/nerf stick your favorite gun was on?

Scout rifles received a significant buff (6% base damage increase as well as improvements to target acquisition and recoil), while auto rifles got a noticeable decrease in power (2% base damage reduction, headshot multiplier decrease, and stability decrease). Vex Mythoclast, an exotic weapon, took a particularly heavy hit with a 34% base damage decrease, but received a headshot multiplier buff. As far as the Templar encounter goes for the Vault of Glass, a couple of measures have been taken to prevent cheesing the encounter by camping particular spots or removing the relic from the area. The full details of the hotfix are below:

 

Destiny hotfix (1.0.2.2)

General

  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

  • Titan
    • Unbreakable: Fixed an issue with the perk granting more agility than intended
  • Warlock
    • Brimstone: Perk can now activate if player is airborne

Weapons

General
Fixed some issues related to quick weapon swapping

Auto Rifles

  • Base Damage decreased by 2%
  • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
  • Stability decreased by 4% - 17% (driven by stat value)

Hand Cannons

  • In-air accuracy now increased
  • Scout Rifles
  • Base damage increased by 6%
  • Damage vs. Combatants increased by 6% - 25% (based on tier)
  • Improved target acquisition, plus additional recoil tuning.

Shotguns

  • Decreased base damage at maximum range (falloff) by 20%
  • Shot Package Perk now has a slightly wider cone of fire
  • The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

  • Vex Mythoclast
    • Base Damage decreased by 34%
    • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity

  • Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks

  • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
  • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes

  • Engram rewards from strikes now appear in the post-game Activity Summary

Raid - Vault of Glass
Templar Encounter

  • Kill volume added to sniper platforms to prevent players from sitting on top of them
  • Relic is now removed and respawned if the holder leaves the playable area

Destinations

  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

While this hotfix goes live today, Bungie is currently working on another, larger update that will focus on class balance and under-performing exotic weapons. The release date for that update is currently unannounced.

Source: Computerandvideogames.com



 

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