Golden Axe: Beast Rider's Postmortem Reveals Lack of Co-Op Decision

Jason "OrigamiPanther" Love February 26th, 2009 at 10:45 AM  


Back in September, we reported that the reimagined Golden Axe game would lack any kind of co-op and that decision seemed to have been the death knell for the game. Today, Gamasutra posted part of a more in-depth interview that their sister publication, Game Developer magzine, had with Secret Level's Michael Boccieri. The interview is a fairly open and honest discussion about the challenges and difficult choices they had to make when they took on the task of bringing Golden Axe into the modern gaming age and is worth a full read. Of particular note, however, Boccieri had this to say about the removal of co-op:

 

At the project's outset Golden Axe was designed to be a cooperative experience. However, the depth to which a cooperative experience was scoped and scheduled was far short of what was necessary to turn planning into reality... A poorly envisioned multiplayer design, key losses on the network technology front, and a lack of animation staff and support led to a general freeze on its implementation.


We here at Co-Optimus would always prefer to see more games with co-op (as Nick and Mike discuss in the latest Co-Opticast), but it's nice to know that not all developers immediately write it off due to a "lack of interest" in the community.


Boccieri goes on to say that even some of the classic aspects that they tried to feature weren't enough to turn things around once the announcement was made to drop co-op.

 

While the team made a valiant effort to retain other aspects of the classic franchise within Beast Rider—classic locales, a decidedly retro-flavored combat system, and the return of the beasts and gnomes from the original series—these elements proved ineffectual in piquing interest from the press and the hardcore consumer base, jaded by news of co-op's omission.


While Golden Axe: Beast Rider didn't fair too well critically, it should serve as valuable lesson learned for the team if they move on to do a sequel.  More importantly, the game hopefully serves as a warning to other developers/publishers: removing co-op from a traditionally co-op game is a sure fire way to lose the gaming community's interest.

 

Source: Link

 Tags: co-op news golden axe


    N4G : News for Gamers  GamerBlips: vote it up! Share

 



0 Total Reader Comments


Login to Co-Optimus to comment.



Comment

Related Games

Golden Axe

Platform: Xbox Live Arcade
2-Player Online Co-Op
2-Player Local Co-Op

Golden Axe

Platform: Classic
2-Player Local Co-Op

What have they started calling that? Something Tuesday or Blue Monday or some silly thing.Though I do remember many of the onli
Re: co-op search 11/22 2:20 am
i don't have any of those for the PC i play battlefield 2142 and left 4 dead 1&2 on the PC along with some random free to play r
The Hard Cast Facebook page is up and running. LINKIf you dig the podcast then you can become a fan and leave comments!
Re: Saints Row 2 11/21 11:34 pm
sent a request, if anyone else wants to play sent a message or request! peace
I just got my copy of L4D2, so if anyone wants to play, please feel free to message or FR me.

846 Co-Op Games
4278 Members
1726 Reviews
8103 Ratings
Detailed Stats

 RSS Feed

 News Only Feed

 

Puleo Web Enterprises © 2009


Powered by LiquidWeb