This Week in Co-Op: Halo Wars

Katrina "ShadokatRegn" Pawlowski March 11th, 2009 at 6:27 PM    


I am always impressed when a franchise can take a fan favorite, and risk translating it to something completely different. I've always loved the Halo universe, but I'm not a huge fan of shooting games. So, to see Halo shed its FPS skin into the very different RTS form in Halo Wars, it was love at first sight. To show my affection, I found it absolutely necessary to complete all of the secondary missions, and find all of the games Easter Eggs.

All of the levels I played through with Tino, but we felt very rushed the first time for whatever reason – excitement maybe. A lot of the secondary missions were left behind, and many skulls were overlooked. I had made a few attempts at overachieving the levels I'd already played, by trying again in the single player campaign. I did not fare well against the odds. 750 flood is a lot to take out by yourself...So, I looked back to the co-op, which yielded much better results the second time.

I really should have known better, because: What's the first rule of Co-optimus? Don't game alone. What's the second rule of Co-optimus? Do not game alone!

Retracing my steps a bit, I played through the Arcadia City level again, this time with Nick (BAPenguin). Arcadia City is the crazy mission where you have to protect civilians and transports to complete the secondary objectives. It took us a few tries to get a feel for how one another played, and to get me to pay better attention to the transport I was in charge of protecting.

Constantly changing enemy strategies caused us to have to readjust our strategies on the fly. If the Covenant went after civilians, we would have to cover the civilians without fully ignoring the Transports. If the Covenant attacked out transports, we'd have to balance civilian coverage for our transports. I think one of the things I was missing, was the communication. How does your buddy know what's going on with your side of the map, if you don't tell them?

So, I learned something that day. Aside from "pay attention!" I learned how important communicating is to enjoying a tactical game with another person, that may approach a situation differently than you.

After that, I continued the campaign with Tino. In order to complete levels more efficiently with more of the objectives, we reevaluated our strategies constantly to get more of the secondary objectives completed the first time, and most importantly: communicated what was going on! The games enjoyment skyrocketed with each optional objective we managed to complete together, each “achievement unlocked” pop-up, and each skull that showed up in my list.



 Tags: xbox 360 halo wars this week in co-op


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6 Total Reader Comments

justabaldguy at 01:49 PM on 3.11.2009
Great story Kat. Looks like I'll end up renting this one after all. So, yet ANOTHER game to add to the list!
 
bapenguin at 01:54 PM on 3.11.2009
I noticed she left the part out where she let her transport die with 15 seconds to go.

It's as if 550 civilians suddenly cried out.
 
xxW4R EAGL3xx at 02:02 PM on 3.11.2009
Nice story. Arcadia was a bust in single-player. But co-op worked wonders.
 
Zecon at 04:17 PM on 3.11.2009
If only I could find more people in co-op not to mention some help learning the ropes pf the vs., played earlier for the first time and was mobbed by a bunch of tanks, didn't realize I had an extra base area close by until it was too late, I got pwned ><.
 
ShadokatRegn at 11:49 PM on 3.11.2009


Heeey, I didn't completely omit the fact that I did that, Just spruced it up to protect my delicate ego. Thanks for crushing my dreams, and reminding me of the brutal deaths of those passengers!

 
Biohzrd451 at 05:29 AM on 3.12.2009
Very good write up, I have only had the chance to play two of the levels on coop but it turned out pretty well, I didn't think about how good coop would be on the arcaida mission either.... my durr moment for the day lol.
 


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