For Honor

  • Online Co-Op: 2 Players
  • + Co-Op Campaign
For Honor Removes Split-Screen Support
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For Honor Removes Split-Screen Support

No longer can you and a buddy high-five while punching samurai.

Co-Op gaming's been in a weird place lately.  On the one hand, you've got the indie scene, in which local co-op dungeon crawler/twin-stick shooter/roguelike/beat-em-up games are coming in at an almost comically fast rate.  On the other, you've got AAA developers slowly, but surely, moving away from any form of local co-op.  Unfortunately, Ubisoft's For Honor is the latest victim of said movement.

From the beginning, For Honor's developers had been hoisting the flag of split-screen multiplayer, calling it a "key feature" of the game, but the recent closed alpha seems to have swung their opinion in the opposite direction.  It will still feature two player online co-op, of course, but Ubisoft Montreal has decided to focus their remaining efforts on polishing both that and other, non-local, aspects of their medieval combat simulator.  

It's sad to see local multiplayer scratched from yet another game, but given the potential for performance struggles that have plagued past split-screen titles, it's entirely possible that optimizing the local experience required far more effort than it was worth.  As much as I would've enjoyed plopping down on the couch and beating up on a few dozen knights with a friend, I'd much prefer to see a single fully realized co-op experience than two mediocre ones.

We'll find out if that's really the case, though, when For Honor hits PC, Xbox One, and PlayStation 4 on February 14th of next year.

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