Loot Ninja Asks: Do All Games Need More Players?


Original caption by Nicholas "bapenguin" Puleo
Our friends at Loot Ninja have worked up an editorial not too dissimilar from our 2008 retrospective "Co-Op Successes and Failures" (by Jason Love) and more recent "Innovations in Co-Op Gaming" (by Katrina Pawlowski feat. the staff)...the Loot Ninja staff seek the definitive answer to a question that has been hounding our forum-goers for several months now: Do All Games Need Multiplayer or Co-Op?
Hot on the heels of Naughty Dog's confirmation of both multiplayer and three-player co-op in Uncharted 2: Among Thieves comes the news that Bioshock 2 will also feature multiplayer (although, sadly, no co-op). Today's gaming news in particular has been ripe with teases of Modern Warfare 2, a game that we steadfastly hope will also include four-player co-op. Tomorrow, Fable II DLC See the Future hits the Xbox Live Marketplace, leaving us still wondering why the co-op in that game was gimped. Not to be outdone, Killzone 2 falls in the same category as Fable II -- although without co-op in any form -- and also makes its way to Loot Ninja, where they use the Sony headliner as an example of a high-profile game that may well have benefited further from a co-op campaign.
What's very gratifying to see is the general attitude of the comments as of this writing: apparently Loot Ninja's readers are as attached to co-op as we are. We've gone over this before, but please take a look at the editorial piece and put in your two cents...then come back over here and continue our ongoing discussion.
Source: Link
About singleplayer and/or Co-op games Nowadays there are games that can be completed very quickly, and then I can do nothing with them (except replay them, which I don't always want to). But with Co-op I would replay it lots of times, like System Shock 2, DooM 3 (yes, Co-oping with a mod) and stuff. I'm looking forward to Borderlands, that will have a great replay value 4 players Co-op, a vast open world, FPS-RPG elements, drive cars, 500.000 weapons ingame, I know I'll love it.
BTW I'm sad when some great games come out and when we ask the developers before or after the game and they say "Bah, Co-op? Why would we bother with that! The singleplayer is what counts!". Yes, it does count, and AFTER that I want to enjoy my game more. This is why [PROTOTYPE"> needs Co-op...
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Uncharted 2: Among Thieves on Playstation 3
Call of Duty: World at War on Wii
AI War on PC
Castle Crashers on Xbox Live Arcade
Pixel Junk Monsters on Playstation Network
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So, why not co-op to be a pre-requisite in all games? I would love it! I am not asking for any game to be co-op only, but to feature co-op and single-player modes, so everyone would be satisfied.
I guess the next thing they could do in co-op is a JRPG (I know Eternal Sonata and Vesperia has co-op, but only in battles). I imagine the game would be very hard to make, but I am thinking in something simple like Secret of Mana (yes, it had co-op up to three players).