This Week In Co-op: Marvel Ultimate Alliance

Katrina "ShadokatRegn" Pawlowski May 13th, 2009 at 3:29 PM    



It takes two, bab-y

Going through stacks of games for something old to play with someone new can deliver up some awesome experiences. But, in order to mix things up in the replay department I tend to suggest a cranked-up difficulty, which was the case recently with Marvel: Ultimate Alliance. With Marvel: UA, the hard difficulty mode has to be unlocked by completing the game, and is probably not explored by many people.

To begin with, my co-op partner, Arttemis and I hit a few snags in gameplay, since running in superpowers blazing isn't necessarily a good idea on hard mode. We decided to take a step back from open battle, and focused on sticking together to defeat one target at a time. We quickly became proficient at Doom-Bot-bashing, and moved through the first few areas without many issues.

Then we have to rescue Dum Dum Dugan, and our plan fell to pieces. A distress call comes in to Stark Tower, the Superhero Alliance headquarters for the time being, disguised as a normal transmission. It's then our mission to go to the mobile "Omega base" to find out what's up. In our party at the time, Nightcrawler (as played by Arttemis), Deadpool (as played by me), Magneto for power, and Iceman for status effects. We meet up with Dum Dum Dugan, and thus begins our troubles.

Escort missions tend to be frustrating when it's your duty to keep someone alive, and their death equals instant failure for you and company. Now, when your escort lives up to the name "Dum Dum" by running head first into battle only to be quickly decommissioned, the frustration is overwhelming. We first tried our aforementioned award winning tactic, running in to kill one enemy at a time, but somehow Dum Dum Dugan was always on the front line asking to be maimed.


Doom's got nothin' on Dum Dum

For our second tactic I switched from Deadpool to Magneto, to block the entrances with a larger body so Dum Dum couldn't rush in by himself, preserving as much of his health as possible. This got us to about the third room, but still ended in failure. Playing by the games rules, we even tried telling him to hang back using the in-game commands, but they had no effect on the stubborn old man. Needless to say, we failed quite often with the message "Dum Dum Dugan has died" flashing on our screens prompting mild profanity to fly over our headsets.

Just when we were considering starting the whole game over with the difficulty on normal, Arttemis tried something insane. When we defeated at the first "Super Soldier" miniboss, Nightcrawler (Arttemis) teleported through a wall that led us to the end of the first escort area. Having Deadpool in the party, I quickly followed suit with a teleportation of my own, leaving Dum Dum to a cleared room with no enemies to drain his pathetic life bar. We proceeded to clear out the rest of the enemies without the cowboy-hat-toting tag along, before triggering a cut-scene which brought Dum Dum back up to our position.

The rest of the level had a few small quirks, since we managed to glitch the game to avoid overall Dum issues. Such as the version of Dum Dum Dugan with no health bar randomly joining us in battle to be quickly shut down with a game-ending failure. Eventually we figured out how to get beyond his reach again and again to keep the silly old man alive, triumphing over the Dum Dum Dugan escort through cooperation, creativity and the power of teleportation!



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11 Total Reader Comments

hedgehogaj at 11:01 AM on 5.13.2009
Hard mode is definitely designed for 4 players. I recommend having Dr. Strange in your party. One-shot henchmen and block Dumbass Dugan with the same move.
 
seshat at 12:17 PM on 5.13.2009
I've been thinking about my next co-op game, and I have been trying to figure out which one is better Marvel Ultimate Alliance, or Sacred 2. They seem rather similar 4player co-op action rpg.

Do you have any suggestions?
 
ShadokatRegn at 12:39 PM on 5.13.2009


I think the problem with 4 player co-op on hard in this case would be keeping everyone on the same screen - that was ultra frustrating, and there were only two of us!

Otherwise, the Dr. Strange thing would have worked, only he didn't have the one shot built up at this point. He will definitely be a nice addition to my task force of awesome!
 
SonnyCorle at 12:40 PM on 5.13.2009
I would definitly be up for some Marvel on hard. I have completed on normal, a couple of years ago though
 
BigBadBob113 at 02:13 PM on 5.13.2009
Ultimate Alliance was awesome. I was looking forward to the sequel, with Galactus. In my mind, MUA2 would be like X-Men Legends 2- a superior force threatens both heroes and villains alike. Thus, I thought that in MUA2 you would be able to make a team of heroes and villains to fight Galactus just as XL2 had heroes and villains team up to take on Apocalypse.

A great game, and one I keep wanting to pick up for the PS3 (have it on PS2). One of these days...
 
hedgehogaj at 02:16 PM on 5.13.2009
That's the biggest flaw I've found in this game. I usually try to stick close to whoever knows the map the best.
 
Arttemis at 07:29 PM on 5.13.2009
I think I'll be sticking to Nightcrawler from now on. That stealth ability he has is too much fun to pass up!

If they can fix the huge amount of quirks in MarvelUA, the sequel is bound to turn out to be one of my favorite co-op Beat 'Em Ups!
 
Brainp0wa at 04:46 AM on 5.14.2009
My wife and I played the game but she really didn't get into it as much as she thought it was too much of a button masher.

When my kids started bugging me to play, I started it up again and its been really fun.

Reading this makes me want to start it up again.
 
Tino at 05:31 AM on 5.14.2009
Dum Dum Doogan's escort mission was the hardest part of this game.

Yikes.
 
Biohzrd451 at 05:41 AM on 5.14.2009


I hate any mission where I have to escourt or protect AI that seems to wander right into the arms of the bad guys being all like "Oh hey guys I didn't see ya thar!"
 
Arttemis at 06:06 AM on 5.14.2009


I wish that were the case, but Dum Dum intentionally charges head on into groups enemies at seemingly twice the speed of your own characters!

The rest of the game is enjoyable, though - especially on normal difficulty.
 


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Re: Image Wars 11/21 1:01 am
http://www.en-tek.org/Uploads/tire_fire.jpg
I never talk when I play online on COD. No one really says anything worth listening to, or no one talks whatsoever.
Part of me wants to crop the second picture you took, and add text. Something simple, like "Oh geez. . ." It's got the perfect f
BORDERLANDS! Hopefully finish my first playthrough! I'm on "The Final Piece" but I'll probably do side quests as well.
Did they make a remake on Gameboy Advance or something? I remember the name.

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