Arkanoid Live DLC Confusion Causes Mass Hysteria

Nicholas "bapenguin" Puleo May 14th, 2009 at 10:57 AM    


 

Arkanoid Live was release last week on the Xbox Live Arcade with a slick new co-op mode.  Most gamers seemed pretty happy with their purchase until they reached level 62, or the end of Episode 2.  Why?  At that point the game asks if you'd like to play Episode 3 and 4 you'll need to pony up an additional 400 , that is, after spending 800  already on the game.

Forum complaints began to pop up and gamers wondered what kind of nickel and dime scheme was being run.  Soon news outlets began running stories on the matter without a comment.  Yes folks, people began to fear the worst, it was time to grab some pitch forks.  Or was it?

If you look at the Xbox Live Arcade description for Arkanoid Live you'll notice it advertises 62 levels, or exactly the same amount you get in the game's first two episodes.  Still it would seem pretty shady to have another half of the game available immediately upon completion, no?

Once again, that's not the case.  No where on the Xbox Live Marketplace are the new episodes to be found, and in fact, you aren't actually able to purchase any additional content...yet.  

If you are still up in arms over this "marketing" decision, you should know that the additional content isn't required to get the full 200 Achievement points out of the title.  Co-Op on the other hand is required.

What thoughts do you folks have on this?  Nickel and Dime tactic or to be expected?



 Tags: xbox 360 xbox live arcade arkanoid politics


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6 Total Reader Comments

Ghostbear at 06:19 AM on 5.14.2009
That seems kinda shady. Not really sure I can get excited about it though.
 
smurphster at 07:00 AM on 5.14.2009
i've always thought many of the arcade games are over-priced. $10 for arkanoid? how much am i really going to play that when i have gears 2 in all its HD glory? i'd much rather spend that $10 on DLC. besides, google "arkanoid" or "breakout" etc and you'll find a billion sites with free flash versions.
 
txshurricane at 07:09 AM on 5.14.2009
I think it's clever marketing, although positioning the "ad" for the DLC like a demo version was probably not the smartest thing to do...
 
smurphster at 07:18 AM on 5.14.2009

advertising non-existent DLC is not too bright either.

you'd think it would say "new levels coming soon" until they release the DLC then "purchase more levels..." etc

whatever.. not going to buy it anyway
 
txshurricane at 07:38 AM on 5.14.2009

Well, let's see: spend time patching the ad in a game that retails for $10, or just stage it for future DLC and let it blow over?
 
smurphster at 08:17 AM on 5.14.2009
lol... good point. depends on how many people you're aiming to piss off i guess
 


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