We reviewed Sacred 2: Fallen Angel once before here at Co-Optimus, back in December. Nick gave us his thoughts on the PC version of the game, which were quite positive. I'll not reinvent the wheel with this review of the Xbox 360 version, focusing mainly on the console specific features of the game.
The Co-Op Experience: You have the option of running co-op campaigns, where you and a few friends can go through the main story of the game, leave it open in a free for all where only secondary quests can be played and the entire map is available to explore, and arena modes where the same groups can fight waves of enemies or each other. Enemies scale up and down as players drop in or out, keeping the balance even. You don't have to keep playing with the group if you want to be alone, just go to your own game and come back when you are ready for more multiplayer action.
The 16 Player Co-Op mode does not allow any quests, but rather a free play. Questing can only be done with 4 players.
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.