Arma II Gets US Retail Release Date and Publisher

Nicholas "bapenguin" Puleo June 24th, 2009 at 7:02 PM    


 

If you're looking to enter massive cooperative battles against thousands of soldiers, well then, you won't have to wait much longer.  Bohemia Interactive and Got Game Entertainment have announced their partnership for the North American release of Arma II on the PC.

While the game should be available on Valve's Steam service this Friday, June 26th, the retail release won't find its way to store shelves until July 7th.  The game has been out in Europe for a little over a month, and while initially it was released with quite a few bugs, things seem to have been ironed out.  



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22 Total Reader Comments

smurphster at 02:37 PM on 6.24.2009
damn it... that's going to be very tempting in two weeks
 
Shazoo at 05:09 PM on 6.24.2009
I hope there's a demo available soon.
 
SwissyJim at 07:00 PM on 6.24.2009
someone on the Steam forums says the demo will be out tomorrow (25th)
 
smurphster at 05:18 AM on 6.25.2009

which platform(s)?
 
CalebSW at 09:52 AM on 6.25.2009
The demo is for PC. Here's a list of mirrors http://forums.bistudio.com/showthread.php?t=74668
 
bapenguin at 10:00 AM on 6.25.2009


Any co-op in the demo?
 
Willtur at 10:45 AM on 6.25.2009
my friend picked this game up on steam and said it ran like pure molasses. I think the old one ran pretty badly also and the whole no threat indicators may be annoying to some folks. I just updated my pc though so I may try it out
but it would be a shame to have to have the best just to run it at 30fps.
 
CalebSW at 11:22 AM on 6.25.2009
Several multiplayer coop gametypes are available in the demo. It seems there are threat indicators in here as well. Kinda like the ones in GRAW, where there's green diamonds over friendlies, and red diamonds over enemies (once they've been spotted, of course). This can be turned off in settings.

Regarding performance, they've already announced that their next patch will focus heavily on improving performance. Hopefully this will make the game a lot more optimized. The game is also highly demanding as it is, so try messing around with the settings.

And I just bought a new cpu and graphics card just so I could play this game. So far at high settings and a 150% fillrate, I'm able to keep 30FPS, which is all I could have hoped for. We'll see how things go after the new patch.
 
Willtur at 04:50 AM on 6.26.2009
good to hear like I said I heard it from a friend but I know his system isn't a joke but in the end I wont know till I get my hands on it. The videos look awesome.
 
Shazoo at 06:50 AM on 6.26.2009
IGN has Arma 2 listed under the 360...mistake or not?
 
smurphster at 07:02 AM on 6.26.2009
hmmm... i thought it was for both but now i see (according to co-optimus) its only PC. i think i was confused because the new Op Flash Point is for 360 as well. i thought they were battling it out on both platforms
 
CalebSW at 09:45 AM on 6.26.2009
Bohemia Interactive has been pretty quiet about the 360 release of the game. It has been mentioned by them in the past, but in recent history it's been pretty sparse for details.

Willtur, i've got a core2quad q9400 and a gtx 260. If your friend's rig is as serious as you make it out to be, it should have no problem playing the game.
 
Shazoo at 07:08 PM on 6.26.2009
did a few of the training scenarios then jumped into a co-op game after being "banned" about 50x trying to join games. I have to say, this game is serious about being simulation. It feels like you're really in a gun fight since you have to fire from so far away as does the enemy see you from a distance.
 
Mrxknown_JG at 06:34 AM on 6.27.2009


Well, yeah...that's why a lot of hardcore FPS players like the originals. These games are famous for being utterly realistic like the one-shot kill from Rainbow Six on the N64.
 
CalebSW at 07:34 AM on 6.27.2009
Shazoo, regarding the 360 release, I found a post from one of the devs on their official forum.

http://forums.bistudio.com/showpost.php ... stcount=18

Not exactly thrilling news, but they're not flat-out denying it. I guess since they don't have a publisher or release date, they can't officially comment. Sounds like we can thank microsoft for this one.
 
SwissyJim at 08:10 AM on 6.27.2009
I picked up the demo of this and I'm less than impressed so far.





My system is no slouch... E8500 running at 3.8, 8GB ram, Win7 64bit, 9800GTX, etc... and I get only 24FPS average. And those screenshots are what I see... blocky, nasty looking terrain. I've tried every setting I can find - from low to very high, AA/AF on and off, and more... and they always look the same. So unless someone on the forum for the game can figure it out, I'm avoiding this one.
 
bapenguin at 10:30 AM on 6.27.2009


Seems like a graphic driver bug or something. I played it a bit today and it looked gorgeous, though there seemed to be an abundance of "Loading" hiccups.
 
smurphster at 10:39 AM on 6.27.2009
and that's one of the major reasons i'm not a big fan of PC games anymore... consoles just work (most of the time). i don't have to worry about if my xbox will run a game like i do with PC games. that and i don't like having 2 gaming rigs to spend money on, taking up space, etc. still, i miss mods, other hacks/customization, BIG games with lots of players etc.

i really hope this comes out for 360
 
SwissyJim at 01:15 PM on 6.27.2009
found the issue with some help on the Steam forums... seems there is an issue with systems with 8GB RAM. Added a setting to the startup command and all is good. But holy Cow there is a lot of stuff to learn for it! I died so many times trying to figure out the commands and whatnot.

Might be a little too involved for me... I like the jump in, kill... jump out method, since I don't have time to learn a ton of intricate controls. But it does look pretty intense!
 
Old Guy at 11:29 AM on 7.23.2009


It's never been announced by Bohemia, although they had plans for releasing "Game 2" on the 360. Unfortunately ArmA 2 is not Game 2, and it's probably too late in the 360's life cycle for a port to be released.

Flashpoint Elite took forever to see the light of day (came out three weeks before the 360!), but it was cherished by the small community who stuck around playing it long after the Xbox 360 took over. The lack of backwards compatibility was very frustrating.

If anyone wants to ArmA 2 together, definitely send me a PM. Don't worry about the bugs--this has always been the case with Bohemia's games and they're very good about updating them.
 
Mrxknown_JG at 11:38 AM on 7.23.2009


So ArmA II was never going to come to consoles? But I thought they couldn't find a publisher for the consoles? Also, the Xbox 360, PS3, and Wii all seem to be around a lot longer than before. Most estimates on until 2011 or even 2013.

So don't judge anything yet. Most generations are dead just when developers understand the system they are developing on. So the next series of games coming for the next few years should be pushing the system even futher than before.
 
Old Guy at 12:07 PM on 7.23.2009
Nobody in the community knows how much (if any) work has been done on a 360 version. Supposedly they are working on one, but it's very odd that there's no official information from Bohemia.

You might want to read this.

Originally Game 2 was supposed to be a very different game. ArmA was to be the hybrid between Flashpoint and the next generation game (Bohemia couldn't call it Flashpoint 2 since they split from Codemasters who owns the IP...hence OFP: Dragon Rising out this fall, which will fool many Xbox players). Game 2 had some very innovative features announced, like a branching campaign that would modify itself based on your performance as well as a persistent world that would adjust when you weren't playing.

Neither of these are in ArmA 2. The campaign isn't as much of a dud as the first ArmA, but the real meat & potatoes is co-op multiplayer. According to their website, Bohemia considers Game 2 to be ArmA 2, but; the final product lacks the majority of features that were advertised in the beginning.

There were rumors of Bohemia closing up shop last year and working solely on VBS. One of the team members even mentioned that we were lucky to get the original ArmA.

I'm not saying ArmA 2 won't be released on the 360, but at this point it's a long shot. Flashpoint Elite took three years to make it to the Xbox after it was announced. Bohemia doesn't have a history of surprising gamers, and they're usually a year or two off when it comes to meeting release dates.

They had a hard enough time getting a publisher for the PC version of ArmA 2--I was worried digital distribution might be the only option. The game is a boutique item that alienates most "FPS fans" who grew up on mediocre console crap like Goldeneye. (...no offense to anyone here, but it's an overrated shooter that paled in comparison to what was available on the PC at the time.)

All we can do is speculate and wait. I probably shouldn't have even posted here, but I remember how long I waited for OFP to be released on the original Xbox. Besides, the mods are what really make ArmA. We were able to port a small portion of the PC content over to Flashpoint Elite, but this just isn't going to be possible on the 360.

The first time I played ArmA with ACE, I realized there was no going back. I'm eagerly awaiting its release for ArmA 2.
 


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