Arma II Gets US Retail Release Date and Publisher


If you're looking to enter massive cooperative battles against thousands of soldiers, well then, you won't have to wait much longer. Bohemia Interactive and Got Game Entertainment have announced their partnership for the North American release of Arma II on the PC.
While the game should be available on Valve's Steam service this Friday, June 26th, the retail release won't find its way to store shelves until July 7th. The game has been out in Europe for a little over a month, and while initially it was released with quite a few bugs, things seem to have been ironed out.
which platform(s)?
Any co-op in the demo?
but it would be a shame to have to have the best just to run it at 30fps.
Regarding performance, they've already announced that their next patch will focus heavily on improving performance. Hopefully this will make the game a lot more optimized. The game is also highly demanding as it is, so try messing around with the settings.
And I just bought a new cpu and graphics card just so I could play this game. So far at high settings and a 150% fillrate, I'm able to keep 30FPS, which is all I could have hoped for. We'll see how things go after the new patch.
Willtur, i've got a core2quad q9400 and a gtx 260. If your friend's rig is as serious as you make it out to be, it should have no problem playing the game.
Well, yeah...that's why a lot of hardcore FPS players like the originals. These games are famous for being utterly realistic like the one-shot kill from Rainbow Six on the N64.
http://forums.bistudio.com/showpost.php ... stcount=18
Not exactly thrilling news, but they're not flat-out denying it. I guess since they don't have a publisher or release date, they can't officially comment. Sounds like we can thank microsoft for this one.
My system is no slouch... E8500 running at 3.8, 8GB ram, Win7 64bit, 9800GTX, etc... and I get only 24FPS average. And those screenshots are what I see... blocky, nasty looking terrain. I've tried every setting I can find - from low to very high, AA/AF on and off, and more... and they always look the same. So unless someone on the forum for the game can figure it out, I'm avoiding this one.
Seems like a graphic driver bug or something. I played it a bit today and it looked gorgeous, though there seemed to be an abundance of "Loading" hiccups.
i really hope this comes out for 360
Might be a little too involved for me... I like the jump in, kill... jump out method, since I don't have time to learn a ton of intricate controls. But it does look pretty intense!
It's never been announced by Bohemia, although they had plans for releasing "Game 2" on the 360. Unfortunately ArmA 2 is not Game 2, and it's probably too late in the 360's life cycle for a port to be released.
Flashpoint Elite took forever to see the light of day (came out three weeks before the 360!), but it was cherished by the small community who stuck around playing it long after the Xbox 360 took over. The lack of backwards compatibility was very frustrating.
If anyone wants to ArmA 2 together, definitely send me a PM. Don't worry about the bugs--this has always been the case with Bohemia's games and they're very good about updating them.
So ArmA II was never going to come to consoles? But I thought they couldn't find a publisher for the consoles? Also, the Xbox 360, PS3, and Wii all seem to be around a lot longer than before. Most estimates on until 2011 or even 2013.
So don't judge anything yet. Most generations are dead just when developers understand the system they are developing on. So the next series of games coming for the next few years should be pushing the system even futher than before.
You might want to read this.
Originally Game 2 was supposed to be a very different game. ArmA was to be the hybrid between Flashpoint and the next generation game (Bohemia couldn't call it Flashpoint 2 since they split from Codemasters who owns the IP...hence OFP: Dragon Rising out this fall, which will fool many Xbox players). Game 2 had some very innovative features announced, like a branching campaign that would modify itself based on your performance as well as a persistent world that would adjust when you weren't playing.
Neither of these are in ArmA 2. The campaign isn't as much of a dud as the first ArmA, but the real meat & potatoes is co-op multiplayer. According to their website, Bohemia considers Game 2 to be ArmA 2, but; the final product lacks the majority of features that were advertised in the beginning.
There were rumors of Bohemia closing up shop last year and working solely on VBS. One of the team members even mentioned that we were lucky to get the original ArmA.
I'm not saying ArmA 2 won't be released on the 360, but at this point it's a long shot. Flashpoint Elite took three years to make it to the Xbox after it was announced. Bohemia doesn't have a history of surprising gamers, and they're usually a year or two off when it comes to meeting release dates.
They had a hard enough time getting a publisher for the PC version of ArmA 2--I was worried digital distribution might be the only option. The game is a boutique item that alienates most "FPS fans" who grew up on mediocre console crap like Goldeneye. (...no offense to anyone here, but it's an overrated shooter that paled in comparison to what was available on the PC at the time.)
All we can do is speculate and wait. I probably shouldn't have even posted here, but I remember how long I waited for OFP to be released on the original Xbox. Besides, the mods are what really make ArmA. We were able to port a small portion of the PC content over to Flashpoint Elite, but this just isn't going to be possible on the 360.
The first time I played ArmA with ACE, I realized there was no going back. I'm eagerly awaiting its release for ArmA 2.
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