Over Half of the Original Crackdown Team working on Crackdown 2

Nicholas "bapenguin" Puleo June 25th, 2009 at 8:14 AM    


 

Ruffian Studios doesn't want to get into a pissing match with Realtime Worlds, the original developer of Crackdown.  Of course part of that reason is so many members of the Ruffian team that are working on the game's sequel were actually AT Realtime Worlds when they made the game.  How many?   Well almost half.
 

Close to half of our team worked on the original game. We’ve got core members from every discipline who worked on it, the majority of the design team, and, depending on whom you speak to, some of the best coders and most talented artists. But there are still guys at Realtime we want to be friends with, so we don’t want to get dragged into a slanging match. 

In an interview with Edge magazine, creative director Billy Thompson, producer Jim Cope, and executive producer Peter Connelly talk about Crackdown 2 without actually dishing out too much in the way of concrete details.

What we do know is the game won't just be the find boss - kill boss - repeat formula of the first.  The team went on to say that the city played an important role in the first game, so much so that it was almost the main character, and has since evolved.  Crackdown 2 takes place a few years after the first game, and the city has changed as a result.  We've also learned the game mechanics will remain relatively unchanged, and that the infected will also play a role in the game's story - though Ruffian isn't dishing on exactly what or how.

Sadly there's no details on the four player co-op mode, and how it's going to work, but we'll hold out hope that Ruffian will be dishing that desert out soon.

Source: Link

 Tags: xbox 360 crackdown


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5 Total Reader Comments

smurphster at 05:15 AM on 6.25.2009
well that's good news. i was worried considering all the sequels you see out there that really suck because they were designed by a different studio.
 
Biohzrd451 at 07:41 AM on 6.25.2009
its good to know most of the original team is still working on it, and whats really great is they have a chance to listen to all the feedback from the first game to improve on the second.
 
Mrxknown_JG at 04:44 PM on 6.25.2009
I'm kinda POed that MS didn't see the potential back then cause Crackdown 2 could have been a lot better with support from the original studio.

Still, no repeat of the old formula is fantastic
 
Brainp0wa at 02:31 AM on 6.26.2009
[insert my standard feedback that the game needs some friggin split-screen in it here">
 
xxW4R EAGL3xx at 03:01 PM on 6.26.2009
Can the city at least be a little different? I'd like some new places to explore, not the same old stuff.
 


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