Kodu Launches Co-Op Friendly Game Creation on the Xbox 360

Nicholas "bapenguin" Puleo July 2nd, 2009 at 8:19 AM    


 

While we've seen some pretty amazing custom levels on PlayStation 3's Little Big Planet, Microsoft's answer to a user generated content game is a bit different.  The toolkit is called Kodu, and it's designed from the ground up to be a visual programming experience.

While there's no way to create the game in a cooperative mode, you can create cooperative experiences and then share them with your friends.  It's incredibly easy to add more players to the mix with the easy to use script language and before you know it you can have a playground for your friends.

I played around a bit with Kodu last night to see what I could make, and in about 10 minutes I created a really simple racing game.  So how does it work?

Here's an example of how you would create character movement.

Add Character to the world.  Edit Character script.  Add On Controller->Left Analog Stick.  Ad Do->Move.  Done.  Yup, that's it.  All done from a quick radial menu.  

There's a whole cast of predefine models and characters to use, a world and terrain editor, and tons of preset materials.  Which brings me to the downside of Kodu - the lack of any ability to create your own materials and objects.  You must use the ones included with the game.  

The other downside is the games you create in Kodu, must be played inside Kodu.  There's no way to share them with friends outside of the game.  Still, all that being said I was amazed at how quick and easy it was to set up a game with racing, exploding rockets, and an engine that already handles physics and particles for you.  All of which are customizable.

So what say you Co-Optimus readers!  Think you can create a fun little co-op game in Kodu?  If so let us know!

Kodu costs 400  or $5 and is out under the Community Games Channel on Xbox Live now!

Source: Link

 Tags: xbox 360 4 player co-op kodu


    N4G : News for Gamers  GamerBlips: vote it up! Share

 



8 Total Reader Comments

smurphster at 04:55 AM on 7.2.2009
wow... for $5 its definitely worth a try. hopefully they'll keep improving it and add some more items.
 
Mrxknown_JG at 05:11 AM on 7.2.2009
While it sounds tempting, it won't appeal to me until more people I know have it. Other wise, I'll be bored.
 
Causedawg 83 at 05:57 AM on 7.2.2009
The largest disappointment in this game for me was the inability to co-operatively create games. I read that it would be possible, but we weren't able to make it happen when we tried last night. Unfortunately, I'm not sure that I'll spend nearly as much time with it because of this.
 
Ravenok at 07:10 AM on 7.2.2009
I'm guessing, based on Causedawg's comment and the article, that you can't create games cooperatively over Live, but my brothers and I have had no problems making games cooperatively in local play.

Although players can not work independently in this mode, every controller does move the cursor, so if anyone has an idea, they can definitely add it in themselves.

Kodu isn't really up to what I was hoping out of it, being an avid game developer already, but my younger brothers are thrilled to have something so approachable.
 
bapenguin at 07:35 AM on 7.2.2009
I guess that's true Raven. When we played last night I was kinda miffed it didn't give each player control individually, but I didn't think of the group effort kind of thing.
 
xxW4R EAGL3xx at 11:58 AM on 7.2.2009
Sounds cool. So do you invite friends to join and play it or what?
 
mattmac at 08:07 PM on 7.2.2009
Kodu supports network sharing and local coop. We put a lot of design effort into co-op scenarios. Camera is simple but usable, and you can affect it with your script.

Any controller can access the edit UI, but there is only one edit UI - ground cursor, etc.

Where it really shines is inventing new forms of coop - single characters controlled by multiple controllers, one controlling many, etc. You can do powerups and have characters change how they work, so there are all kinds of interesting co-op scenarios.

Designer blog is here http://community.research.microsoft.com ... fault.aspx
 
roland at 09:52 PM on 7.2.2009
Okay, the time limit on the demo was a little frustrating. I barely made it past the opening tutorial (admittedly I was messing around) when it booted me out of the game. I'll buy this when I've got some time to mess around with it, but a relatively short time limit is the wrong way to try and sell this to someone who's not already sold on the idea.

That said, it certainly looks promising. I can see some interesting possibilities in gameplay given the options.
 


Login to Co-Optimus to comment.



Comment
Thought I throw this question on here for different opinions, and if it was discussed already, then what's been your opinion lat
I'm tempted to get Halo 3: ODST and perhaps Halo 3 so I don't have to rent them any more.Hmmm choices....
Welcome to Beyond Co-Op, a weekly piece that talks about industry stories that may or may not be related to co-op gaming. The s
Re: Image Wars 11/21 1:01 am
http://www.en-tek.org/Uploads/tire_fire.jpg
I never talk when I play online on COD. No one really says anything worth listening to, or no one talks whatsoever.

846 Co-Op Games
4275 Members
1720 Reviews
8060 Ratings
Detailed Stats

 RSS Feed

 News Only Feed

 

Puleo Web Enterprises © 2009


Powered by LiquidWeb