This Week in Co-Op: Age of Booty

Jason "OrigamiPanther" Love July 15th, 2009 at 11:18 AM  


Arrrr, avast ye scabrous scallywags!  With the recent release of the Tales of Monkey Island game, and the upcoming release (as of the time of this writing) Secret of Monkey Island Special Edition, I was in a very pirate-y mood this weekend.  So I decided to play the only (dyarrrr, that takes the wind out o’ me sails) co-op pirate game out there, Certain Affinity’s Age of Booty.  With a few fellow lubbers in tow, we set sail in the hopes to pillage some villages, sink a few ships, and fill our holds with pieces of eight.

Age of Booty is a real-time strategy game that puts you in control of a pirate ship that’s out to capture a few towns before your rivals.  You only control the one ship, which can be upgraded through the collection of resources that are generated by the town.  In the single player mode, you and a group of AI partners race against the other pirates to capture the most towns first.  In co-op mode, the goal is the same, but you now have real live partners to help out, which is a much preferable option.  Since none of us were exactly up for searching for another group of players to take down, we went with the tried and true comp stomp.  My friends and I formed the Red Hand team (and a more foul-tempered, grog-swilling, bloodthirsty gang o’ Jacks you will not meet), while our AI adversaries, the fearsome Admiral Enis and his band of Trained Monkeys, formed the Poison Talons.  With the teams set for a 4v4 match, all that was left was for us to get to pillaging! YARRR!

Of course, capturing the towns in this game couldn’t be as easy as just menacingly sailing up to it and waving your sabers about.  The towns in Age of Booty come equipped with cannon of their own, but even so, what are a few measly cannon against our fearsome band of brigands?  Apparently, more than we thought.  Our first tactic was to have each of us set out on our own to capture a town.  We figured, if we just sweep out at once, we’ll win that much sooner.  A minute later, our ships were sent to Davy Jones’ Locker, and the Admiral and his bilge-sucking monkeys were busy capturing towns.  Despite the fact that your ships are regenerated almost instantly, the delay of just a few seconds is enough to spell your defeat.  The mighty Red Hand were defeated by a bunch of scurvy Trained Monkeys... dyarrr...

After drowning our sorrows in some grog, we pulled ourselves together and prepared to show those monkeys no quarter.  This time, we decided to take a slightly more tactical approach.  We broke up into teams of two to tag team the capture of towns.  We successfully managed to capture two (of the four) towns that we set out for, and the Admiral and his monkeys had only one captured.  However, this brought about the second challenge for our team; specifically, defending our towns against attack, while ensuring that the Poison Talons didn’t capture more.  This time we used the town’s defenses to our advantage as just one of us could stay behind and guard the town while the others were free to continue rampaging and pillaging.  Before long, we had wiped the Admiral’s decks with his own monkeys and had brought the win/lose count to one and one.  With a better idea of how the game works, and how to co-op our a way to victory, the bloodthirsty Red Hands went on to several more victories before calling it a day.

While maybe not allowing me to truly swash some buckles or swing from the masts to raid an enemy vessel, Age of Booty certainly provided something new and different.  Underneath a rather simple exterior of sailing around capturing towns before your opponent does, the game has quite a bit of depth and strategy to it.  After playing a few single player missions with the AI partner, I definitely started missing my co-op buddies.  The Trained Monkeys had more intelligence and a better ability to commandeer a ship than the AI partners with which I was stuck.  As there’s not really any story to speak of with the missions, this game is definitely one where ye should be stickin’ to co-op play when ye weigh anchor.
 



 Tags: xbox live arcade pc playstation network this week in co-op age of booty


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7 Total Reader Comments

roland at 06:38 AM on 7.15.2009
I so wish this had come with a co-op campaign (or had allowed a partner in the single player campaign). I really enjoyed it from start to finish, but just having co-op skirmishes didn't really add the depth to the game that I was looking for.
 
MiraCheskis at 11:54 AM on 7.15.2009
The lack of co-op campaign killed this game for us. Very sad.
 
brienv at 02:04 PM on 7.15.2009
Lack of co-op campaign is why I've avoided it also. Too bad - it sounds fun and my wife and I really enjoyed the PS3 RTS "PixeljunkMonsters" so I was looking for another simple RTS candidate.
 
ong_elvin at 04:57 AM on 7.16.2009
I'm indignant at how OrigamiPanther can call Age of Booty a co-op game of any sort. I've made a response in a new thread, because it's far too long for an article comment.
viewtopic.php?f=15&t=4813&p=27347#p27347
 
txshurricane at 08:27 AM on 7.16.2009
ong_elvin, the developers labeled it as co-op long before Jason ever did.
 
ShadokatRegn at 03:41 PM on 7.16.2009
Man - I really want to play this now! RTS pirates FTW, real co-op or otherwise.
 
blakepro at 09:05 AM on 7.17.2009
Funny thing is, you can pretty much re-create ALL of the single player levels and play them in co-op. Dont know why they didint just disable the leaderboards for a co-op campaign or something.

My wife and I have fun just selecting random levels and trying to beat a group of computer opponants. Its basically all you do in the campaign anyway.
 


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