This Week In Co-op: Crackdown's Rendition Of Boot To The Head, A Ballet

Katrina "ShadokatRegn" Pawlowski August 19th, 2009 at 2:36 PM    



They don't just look menacing...
 

Crackdown means a number of things to a number of different people. To me, it means super-hero physics in an open gang war. Matrix-style jumping across rooftops can get especially interesting if you add a little co-op to the mix. Hand to hand combat with a physically enhanced "agent" can add a little spice to your life, too.

While playing Crackdown, you will build up a number of skills depending on what you do. If you drive through gates in “races” you become a better driver. If you shoot foo's in the dome you earn accuracy with firearms. For our immediate purposes, if you walk into a gun fight with only your fists to protect you, proficiency (or strength) in melee is your reward.

As I moved through the game shooting people in the true GTA style - cops, bystanders and thugs being fair game, I decided I need to mix things up a bit. So, my solution was to start punching and kicking everything that moved. Before long, I had a killer melee skill that launched my opponents across the screen with one powerful kick. Unfortunately in co-op, this skill does not discriminate between ally or foe. I was doomed to send my co-op partner flying on a number of occasions, sometimes clear across the screen, with one innocent push of a button.
 

Arttemis: "Oh MAN! Did you see where I landed?"
Me: "No. What happened?"
Arttemis: "You KICKED me!"
Me: "Oh holy crap, oops! Sorry! I meant to hit that guy with the Uzi!"


Eventually we were passing the boot-to-the-head back and forth as we developed our mad kicking skills cooperatively through waves of bad-guys. What we didn't know, was how horrible things could get if you stood in your buddies way while jumping occurred.


I wouldn't mess with this guy if I were you...
 

One of my favorite past times with Crackdown is scaling buildings to pick up jump orbs – the shiny green things that build up your jumping skill to eventually be able to virtually fly. So, my co-op buddy would find an orb, and I would obediently follow to the location or vice-versa. We'd get in each others ways from time to time while trying to reach the same narrow ledge, but it wasn't until that melee skill was really high that it became a real issue.

At the lighthouse in the Los Muertos territory, we were having a hard time getting to some higher windows. The solution: use our buddy as a platform to the next area. Hey, it worked in Mercenaries 2 - and half the other open-world games out there.

So my buddy stood still under the nearest ledge while I mentally calculated my jump trajectory just right. Jump, land, and jump again to gain my extra few-inches boost. Unfortunately at the “land” part of that, my buddy crumpled under my mad melee skill, and was launched way out toward the ocean with no respite of building to break his fall.
 

Me: "Holy shit, did that just happen? Where are you?"
Arttemis: "I think you broke my guy...I'm in the rocks somewhere!"
Me: "oh man, I'm sorry! I didn't expect that – lets find some orbs around where you are..."


So, I leap toward my crumpled broken co-op buddy to do it all over again, and again, and again. This is really amusing if you are having a relaxed time with the game, but can get extremely frustrating if you're trying to get anything done. It is recommended that you split up a bit to clear out enemy hideouts efficiently without stepping on each others toes – or faces. The moral of the story: Don't take Crackdown too seriously, or you'll never have fun.



 Tags: xbox 360 crackdown this week in co-op


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5 Total Reader Comments

Duffman at 09:49 AM on 8.19.2009
Try going up the huge Agency building in the middle of the map with a buddy. That will really test your friendship.
 
Jackel at 09:54 AM on 8.19.2009
I started playing this game a few weeks back and had a blast, even though w/ my slower internet we had a lot of lag in co-op.

After get to my new place after PAX I'd love to play w/ a few of you.

Also, you can get to the top of the agency building by yourself. Did it once then missed the special orb so I had to do it again.
 
ShadokatRegn at 09:58 AM on 8.19.2009


Haha, we weren't doing the agency tower yet - it's hard to do without enough of the jump skill, and we have just been scouring the city for orbs. The jump incident was on the Lighthouse tower, where the windows are spread really far apart (and really narrow!)
 
smurphster at 10:02 AM on 8.19.2009
i spent a long time on the agency building when i only had like 2 stars for jumping. i made it eventually but it was tough. tried it again when i maxed out and it was soooo much easier. i've never played co-op at all though but i could see that being difficult. sometimes the smallest jumps cause a nice crater
 
Mrxknown_JG at 05:47 PM on 8.19.2009
You should try kicking your co-op buddy so that land on top of the lighthouse!

Just guessing, but at least you'd have fun trying
 


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