Prototype's Co-Op Promises Big Things

February 13th, 2008 at 7:43 AM Nicholas "bapenguin" Puleo

Rock, Paper, Shotgun has a nice preview up of Prototype.  Prototype seems to be an evolution of sorts of a Crackdown style game in which the player controls are character with super human powers that are upgraded and grow over time.  Of course, it wouldn't be news if the game didn't have a cooperative mode, and to follow in the footsteps of one of the greatest co-op experiences in a game like Crackdown is no small feat.  Thankfully, it sounds like the developers are up to the task.

 

Co-op seems like another obvious angle for a game like this to take. Where once developers moaned about how hard it was to create co-op games, now it’s often the first thing they’ll mention. What will Prototypes co-op do for gamers? “The short answer is, ‘Something they’ve never seen before,’” claims Bennison. “Online co-op is a key feature in Prototype. You’ll be able to have two completely free-moving Prototype characters in this open-world environment simultaneously. One of our favorite events that happened recently in co-op testing was pretty cool: We had one Prototype piloting an Apache chopper over Time Square, while our second Prototype back-flipped off an 80-story building and landed right onto the Apache’s wing. Once there, he began ripping Hellfire missiles off the firing rack and hurling them at elite units in tanks below. It was insane! When we say we want to bring new experiences to bear, that’s exactly what our designers have in mind. The entire game story can be played in co-op mode with a friend online, and the opportunity for player-driven improvisation on how you approach the missions together is mind-blowing.

Be sure to read the full interview with Producer Tim Bennison over at Rock, Paper, Shotgun.





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Reader Comments

Jonezy at 10:32 AM on 2.13.2008
That's cool, especially if it will have the same open gameplay as the singleplayer, but I hope they don't make it as the GTA San Andreas 'co-op' on the consoles. That was just you and a pal rioting in town, without any clear objective.
 
bapenguin at 01:18 PM on 2.13.2008
This game definitely looks awesome.
 
JimSteele1222 at 01:19 PM on 2.13.2008
The ability to split up and act independently is pretty cool, but sometimes you need a little more structure. It reminds me of playing Toejam
 
The Hedon at 01:23 PM on 2.13.2008


GROSS!
 


Total Comments: 4

Was bored and felt like reviving this old post just to say that I LOVE the premise of this game...wish they had more info availa
I would be up for that, for sure. Let me know what night works best.
Anyone interested in a meet up for some co-op castle crashing? I'd prefer a week night, around 8PM CST or so. Right now Mondays
Castle Crashers has finally arrived, and we couldn't be happier.  Is the game worthwhile?  Do the network issues break the deal?
I thought I had seen that happening while I was watching people at the demo booth, but I wasn't quite sure. It also looked like
There really is no way to have split-screen co-op on the Wii for any game without really shrinking the bounding boxes.But it is
Yeah you can. The hard drive can go in any 360.
The lack of local co-op is a deal breaker for me.

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