Trine PSN Co-Op Impressions

Katrina "ShadokatRegn" Pawlowski November 20th, 2009 at 6:23 PM    


We previously reported a few bugs with the PSN version of Trine. It was brought to our attention that our source had a few issues with the game that weren't directly related, and it was recommended we take on the challenge of playing Trine ourselves to see how it works. We've now played Trine in our very own co-op brand of reviewing, and are ready to set the record straight.

First, the issues that were reported previously about the PSN version. According to our source, there was major frame rate lag, as well as a few targeting bugs. We are happy to confirm this is not the case. According to Frozenbyte, PS3 peripherals interfere with the way the game flows. By unplugging things like the Playstation Eye, this issues were resolved leading to a much more positive reception.

Now that we've got the technical stuff figured out, it's on to the co-op gameplay on the Playstation Network. When playing single player, you'll control 3 characters; a wizard, a knight, and a thief. Each of these characters can control different aspects of the game. When playing co-op, you can not duplicate these characters. For instance, if player one is the knight, player two can switch between the thief and the wizard.

Since you often need to switch between the three characters to advance through a level, it's essential that you communicate with your buddy. That being said, once you and your co-op partner are synced up, you'll be able to find more of the hidden or hard to reach collectibles throughout the levels. The puzzles through each area are half the fun of the game, and having additional players makes maneuvering around obstacles that much more fun.

The PSN version of Trine matches up to our Trine PC review in all respects - just remember to unplug your extra USB peripherals to ensure the game runs properly, and you'll be able to enjoy a variety of interesting co-op Trine levels as well as our original 4/5 co-op score.
 

"The game plays slightly differently depending on how many players you bring along, as each player controls one of the characters. In a two-player game, either player may switch to whatever the remaining class would be, but it will take an enormous amount of communication to determine who takes over and when. Three players is ideal, as each character will be represented at all times- the Knight can cover everything combat-wise while the Wizard and Thief work on navigating the world and doing their part so solve the puzzles." - From our review of the PC version of Trine, written by Mike Katsufrakis



 Tags: playstation network impressions trine


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4 Total Reader Comments

ScottyGrayskull at 03:00 PM on 11.20.2009
That's... so weird about other usb devices crippling the game.
 
blakepro at 03:34 PM on 11.20.2009
You would think they would patch the USB port stuff.. Its just silly to have to unplug stuff that you usually just leave plugged in all the time.
 
roland at 06:11 AM on 11.21.2009
Sweet, good to know! I still haven't picked this up yet (nothing to do with the dire warnings, have just had plenty of else to play). At least now I know that it should be free of the supposed glitches.
 
Macrocephalus at 04:06 AM on 11.22.2009
FWIW, I haven't plugged my Playstation Eye back in since moving, but I've had a USB keyboard plugged in 100% of the time and a bluetooth headset (the official Sony one) plugged in about 90% of the time, and neither has caused any problem with Trine. I've played the whole thing through, too, much of it in couch co-op, so there aren't any problem areas I just haven't gotten to yet, either.
 


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