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The Scourge Project Hits PC Next Month, Xbox Live Next Year

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Independent developer Tragnarion Studios has announced their brand new Unreal Engine 3 powered game The Scourge Project.  Billed as a 3rd person squad shooter set in a fictional futuristic world, players can team up for four player co-op action through a five hour campaign.

The game is set to launch on Steam in a few weeks, and then on Xbox Live Arcade next March.  While a five hour campaign sounds short, it appears the game will actually be episodic, with expansions promised in the "Scourge Saga."

The screenshots look really pretty, as the team at Tragnarion seems to have set the bar high in terms of quality for a downloadable title.  Lets hope it plays as good as it looks.

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smurphster
12:43 PM
12/2/2009

nice! i'll have to keep an eye on this. hopefully it will be priced reasonably.


txshurricane
1:12 PM
12/2/2009

Wow, this looks really cool, and right up my alley.


bapenguin
8:06 AM
12/3/2009

A few places are reporting a PS3 version as well, but the official site only lists Xbox 360 and Steam.


Sabre
7:49 PM
12/3/2009

One word springs to mind. Generic.


Deriaz
8:38 PM
12/3/2009

The 5 hour campaign thing kills it for me. :x If the main game itself had more length, I'd consider it, because it sounds like it could be pretty fun. But that just kind of kills it for me. . .

I know there's "episodic" stuff, but. . . No word on how much or how long each of those will be makes me incredibly hesitant.


Sabre
11:26 PM
12/3/2009

If it's a budget release would you get it?


Deriaz
11:57 PM
12/3/2009

--- Replying to Sabre -----

What do you mean by budget release? Can't say I know exactly what you mean by that.

If you mean a very cheap release? Even then, I'm not sure. The idea of getting so little and then having to pay as the rest comes out irks me -- I'd rather have a very solid core game than have to wait for each episode.

If you mean budget as in "lots/not much money was used to make this"? I don't think that would change my mind one way or another.

Again, though, I may just be having a memory lapse, but the term budget release isn't ringing a bell for me. Heh. Sorry.


Sabre
1:50 AM
12/5/2009

ie. Games £20 and under.

So, if the game was like the fantastic sin episodes, portal or Shadow Complex. Short, but great fun.

So, would you buy a game with the quality of a £40 game, but half the lenth for £20?


Deriaz
2:32 AM
12/5/2009

Mmm, maybe. The problem for me, at least at the current time, is that I no longer have any money to spare. I wish I were exaggerating that, but since I'll be moving soon, and my Visa states I legally can't own a job for the next 6 months (unless it's in the university I'll attend), I'm stuck without an income.

So knowing ahead of time that it has a 5 hour campaign on release makes me very hesitant to want to put money towards it; what if I grow bored of it before the next episode? What if I have no one else to play with? What if I just plain don't like it? Shadow Complex was one that springs to mind, now that you mention it -- I would have bought it, but I know I wouldn't have finished it, because the demo was no fun for me in terms of how the game handled and gameplay itself. But then Portal was absolutely amazing -- I would buy DLC for that (if it were cheap), but thankfully mods handle that (Prelude was a beast, but super fun).

I don't want to sound picky, but with no income and no money to really call my own due to rent to my housemates, food I'll need, etc. . . I have to start looking at games a lot more carefully before I buy. Knowing off the bat how short the main game is makes me much more hesitant. . .


Sabre
7:05 AM
12/5/2009

Hmm. Interesting. This is the first time I have ever seen the bowsers prison/desert island discs scenario made real.

If you have to ask, Bowsers prison was a sections of the letters page in the old nintendo magazine. The idea was you had to spend a year in prison with only 3 games. Desert Island Discs was the same, but with music. I'd imagine stuff like Fallout and Dragon age would be picked these days, but back then it was Zeldas and the like that were usually picked.


Deriaz
12:44 PM
12/5/2009

Never heard of those names specifically, but I'm definitely used to hearing "If you had to pick one thing to live on an island with..." kind of examples.

Perhaps I'm just not creative enough with stuff like Fallout, Oblivion, or Dragon Age (though Dragon Age still feels more linear than anything) -- I actually find sandbox games a bit more boring than linear games, for the ironic reason that I find less to do in a sandbox than I do linear. But then on that same note, linear games also usually allow me to play with others; if Fallout let me play with at least one friend, I probably would have played it a lot more.

So yeah -- if I had to stay in prison for 3 years (or without an income for possibly 6 months ), my first reaction is to look at the substance of what's actually in the game at the moment. Sure, it might seem logical to pick a sandbox game because of the seemingly high replay value or a game that will have more episodes coming but. . . Call me weird, I guess. It's hard to really put into words, for me.


Sabre
3:11 AM
12/6/2009

This is getting way off topic, but I agree with you on the sandbox thing. Fallout 3 worked, but most of the time you spend all of your time going from A to B.

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