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Upcoming Indie Action-RPG Din's Curse to Feature Co-Op

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The action-RPG has been experiencing a resurgence of late, as evidenced by the well-reviewed Torchlight.  Another example of the genre is being developed by indie studio Soldak Entertainment.  Din's Curse will follow the Diablo 2 formula for gameplay, but there are some nice innovations that make it stand out from the crowd.

There are six character classes in the game, and each has access to three types of skills.  For example, the Wizard class can use spells from Ice, Fire, and Magician lines.  This is standard, but what makes it unique is the ability to choose a hybrid class, selecting any two skills types across classes.  You could play a Weaponmaster (Warrior skill)/Magician hybrid, for instance.  According to the Din's Curse website, there are 141 combinations!

The storyline seems interesting as well.  According to an interview with developer Steven Peeler, no two games will play the same, with unique quests and plot developments all based on your character's actions.

The dynamic world is definitely one of the main features and many of the other big features like the randomness and choices works hand and hand with the dynamic world. You will never play the same game twice. Not only will each game start differently but even if they some how managed to start the same they would quickly diverge. This is caused by your actions, your inactions, NPCs’ actions, and even monsters’ actions. What you do and what you don’t do is very important. Let me give you a good example to illustrate how this works.

You just found out that there is an uprising of Nagas in the dungeon, but you’re currently busy with something else. Soon they find a leader named Salir. You don’t care about some Naga named Salir. However, Salir sends some raiders to town and they take Kata hostage and a ransom is being asked for. Can you rescue the Kata? Should you just pay the ransom? If you refuse the ransom, can you rescue her in time? She will die if you cannot save her. Let’s say that you refuse the ransom and Salir manages to kill Kata. What if that was the town’s apothecary? I hope the original reason why you were too busy to deal with the uprising was not finding supplies for the apothecary to use to cure a plague. That would be a bit difficult now.

All in all, Din's Curse looks promising.  We'll definitely keep you posted on any updates, and recommend you check out the game's website at the link below.

Source: Soldak.com

 
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Shazoo
11:54 AM
12/23/2009

sounds like it's similar to their other game Depths of Peril, which was an amazing single player RPG. Glad they took the same concept and added multiplayer and more towns. In depths of peril you had the Town, like any standard RPG where you can get quests, vendors etc, yet in DoP there was 5 or so other starter NPC guilds that would quest and evolve their characters like you would, and depending on the difficulty they would be higher level than you or not. You could recruit NPCs in the town by doing a quest for them, or you could save them in the wild to recruit them to your guild. Anyways the game eventually turns into alliances and wars between the other guilds, where it almost feels like PVP, but it's all just NPCs. Depths of Peril is a GREAT game and I'd highly recommend you at least try the demo of it (you can get the full game-timed demo via reflexive arcade). So if Din's Curse is exactly like DoP but with multiplayer, I'm so there.


St.Penguin
3:57 PM
12/23/2009

I've been reading the updates on this game for a while over at RPGWatch, co-op sounds like delicious icing on the cake!


Lekon
8:46 PM
1/7/2010

I absolutely loved Depths of Peril. This looks like a much upgraded version of it, and tons of exceptionally awesome options Soldak is really becoming an awesome Action RPG maker. I wasn't such a fan of Kivi's Dungeon overall, but if they can mix the advantages of both games?

This will be awesome.


guntoker
9:25 PM
1/7/2010

Sounds good to me. I was (and still am) bummed that Torchlight didn't have any co-op at all. This sounds like it could be even better tho =0

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Total Comments: 4

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