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Left 4 Dead Interview Showcases New Look, Weapons

Marc "DjinniMan" Allie July 24th, 2008 at 11:17 AM

Maximum PC recently had an interview with the designer of Left 4 Dead, Michael Booth, about the upcoming zombie killing game.  There's a lot of information in the interview, detailing how the scaling AI works, the new look of the graphics, and much more.  A few details about the "boss" zombies are given as well, and they are all awesome.  Zombies with tongue weapons or who puke on you in particular sound like winners.  A couple tidbits about weapons in the game are dropped, as well, including this interesting quote.

The pipe bomb before was very realistic, so it exploded like a real pipe bomb would. But in terms of gameplay mechanics, especially with this game, it wasn’t actually very functional. There are so many zombies that are coming at you from all directions that having one even fairly big explosion didn’t help in a lot of cases. So what we did is we McGuyvered it a bit. Now, there’s like a labeled battery strap on the bomb with a beeper and the beeper sound just drives the zombies nuts. They have to chase the sound. So you can pull out the pipe bomb and set it off and it starts beeping faster and faster and all the zombies in the area chase down the pipe bomb like a dog chasing a bone. They kick it around and after about six seconds the beeper keeps getting faster until it explodes. But of course it’s completely surrounded by zombies at that point.

The game was notable enough already, but now we add to its list of accomplishments "First Use of McGuyvered As A Verb"!





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Reader Comments

Haywud at 02:10 PM on 7.24.2008
The more I hear about this game, the more I must say that I want it. I don't think I've been this interested in a game since I heard about Portal.
 
Squish at 09:49 AM on 7.25.2008
This is what I love about this company. They play their games! How many games have you played where you just completely wrote off a feature because it was useless? They took a weapon that really wasn't great and instead of letting it stand, innovated! I really can't wait for this release!
 
w0lfsbl00d at 05:48 PM on 7.26.2008


Yeah, Valve are the Developers I trust the most. If their games arent 100% to their liking they delay because they love their games and community. and they are an independent studio so they dont have to listen to publishers like EA or Microsoft. And on STEAM they release all new maps for free and the best fixes/updates. This game is Singleplayer(AI zombies), COOP(four human players) and multiplayer(4 zombie players) all at the same time and its about zombies and its by VALVe!!! Im looking forward to this game more than any other game.

Its weird, when i hear VALVE delays a game, like this game, several times...i love to hear that cuz i know its going to make the game a million times better.

L4D FTW!!!
 
COG_Network at 01:43 PM on 10.22.2008
Mike Kelehan says...
Oh, many of us have been using MacGuyvered as a verb for some time.
 
COG_Network at 05:27 AM on 11.1.2008
Mike Kelehan says...
Oh, many of us have been using MacGuyvered as a verb for some time.
 


Total Comments: 5

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