Army of Two: The 40th Day

  • Online Co-Op: 4 Players
  • Couch Co-Op: 2 Players
  • + Co-Op Campaign
  • + Co-Op Modes
  • + Combo Co-Op

Army of Two: The 40th Day Chapters of Deceit Impressions - Page 2


Headshots are key here. Hit his helmet off, then give him two to the dome.

Along with scores of disposable baddies, Chapters of Deceit throws an extra handful of Heavy soldiers at you, making headshots all the more valuable. Sniping is more of an option this time around - I was seriously impressed at how balanced each setpiece was. Players can either snipe from afar or advance in any combination they wish. There are no forced back-to-back moments, and like the rest of the game you can co-op snipe or grab a nearby makeshift shield at any time. Personally, I spent most of the DLC toting an assault rifle and a shotgun, a combo that I normally reserved for Extraction mode. Having the freedom to drop the sniper rifle without hurting my overall options was a good feeling.

After plowing through the first fifteen minutes or so, the story slows down quite a bit. The pacing and hectic cover/shoot gameplay, however, stays fresh. I can't say that the plot was really satisfying at all by the time we were finished...but our hour-and-a-half playthrough of the new chapters inspired my co-op partner to pick up the retail game, which he had only previously demoed. He figured that if the rest of the game was anywhere as fun as the DLC, he needed it in his collection.

All in all, the Chapters of Deceit did not disappoint. Both myself and my co-op buddy had a rip-roaring time playing it in splitscreen. Not only is the level design and gameplay in good form, but the cutscenes and voice acting was on par with the retail game. Without new weapons to customize and without new Extraction maps, EA missed an opportunity, for sure...but if you enjoyed the co-op campaign, this DLC - in my opinion - is not one to miss.





 

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