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Syndicate Provides 50 Hours of Tough Gameplay

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Many gamers today don't know they are born. Back when I started playing games you were lucky to get out of the first room, never mind complete the game (I'm looking at you Jet Set Willy). Today it’s all AutoSaves and constant check points. An upcoming game that may buck this trend is Syndicate. In a recent interview with Eurogamer, Starbreeze have hinted that the game will provide around 50 hours of pleasure, but you'll have to work hard to complete everything.

The interview is enlightening in terms of the co-op in the game. The recent Syndicate demo gave us a hint of what to expect, but lead co-op programmer Lars Magnus Lang goes into further detail.

We're in constant fear we made it too hard.

Sounds pretty ominous, especially when you realise there is no 'easy' mode in the game. Instead there is a 3 star system for each co-op map; 1 star = Normal, 2 stars = Hard, 3 stars = Insane. If you want to unlock absolutely everything in the game you are going to have to complete the 3 star co-op maps and this may take up to 50 hours. Each star level will provide a subtly different style of gameplay:

But then we have scripted it differently on the different difficulties, so you will encounter more interesting enemies and have some special events that only occur on certain difficulties. We have mercenary events and more mini-bosses - a lot more mini-bosses - on three stars, for example:

You might be totally overwhelmed with missiles you need to breach in the air, something we tried to avoid in one star difficulty. Ambushes, for example. Before people learn the breaching mechanism it's a lot to keep track of. It's a lot to keep track of normal, but on three star difficulty multiply that a couple of times.

Games like the Gears of War franchise and Tom Clancy's Rainbow Six Vegas 2 have shown that cranking up the difficulty can provide a new and fun experience for gamers who have already ran through the game on easy. With both a single player and co-op element to Syndicate, let's hope that the game lives up to the classic Bullfrog experience, a game which was no candy walk itself.


Community question:

Are modern games too easy?

Should co-op experiences be made harder than single player?

Source: Eurogamer.net

 
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TheReaperCooL
5:35 AM
2/2/2012

Yeah, it's difficult allright, especially if you're playing with idiots /like I did yesterday.../


Silentstriderm
11:15 AM
2/2/2012

50 hours of gameplay? Or 10 hours of gameplay that you have to repeat 5 times?


Kleep
11:37 AM
2/2/2012

I think what concerns most people nowadays is the sheer amount of games we have to choose from. We want to play so many more titles and lots of us have barely enough time as it is, so the majority just run through it on easy/normal and call it done. Maybe play some multiplayer, if it has it, then move on to the next game


smurphster
11:58 AM
2/2/2012

good points kleep. personally i hate doing that. i'd rather have a challenge and have it mean something. i'm saving the world, not taking a walk in the park. i know it's entirely symbolic either way but still, i like a good challenge. plus, there's always more achievements for beating the higher difficulties

that said, in co-op, i completely understand picking an easier difficulty if you're just out to have fun and chat. if it's too difficult, the game distracts people from the conversation. it really depends on why you're playing together in the first place.


TLChicken
12:59 PM
2/2/2012

I enjoy a challenge. Nothing beats playing with buddies that are skilled and taking on a hard game. On the other hand, they difficulty has to be scalable in order to provide an enjoyable when playing with friends that are not as skilled as the AAA crew.


Psyclops
2:37 PM
2/2/2012

Yeah, I'm a big fan of the way Monster Hunter does it; a whole lot of downtime for conversation/trading tips, but when the action gets going- everyone needs to be 100% focused, and there's plenty of rooms for variation in skill levels between teammates.


kersplat12785
2:56 PM
2/2/2012

Yeah...I'm in a pickle on this one. I've been playing Borderlands with 3 friends lately, but I'm not sure that a couple of them could handle it. The normal difficulty was pretty tough, and I expect that I'd be put too it on hard. I don't even want to think about it on insane.


kersplat12785
3:07 PM
2/2/2012

Also, to answer the community question. Yes, I believe that many modern games are too easy. There are some of course that have remained difficult, but most have catered to a more casual crowd. I actually found the difficulty of the Syndicate demo to be quite refreshing. It's rare to get something that feels challenging to me without feeling unfair (at least from an AI perspective). Also, I do believe that Co-op should be more difficult, that's one of the great things about games like Borderlands and Dungeon Defenders, they offer scalable difficulty that's tailored for different player counts.


kevinclough
4:41 PM
2/2/2012

I was pretty lost on my first play through of the co-op demo. There was a guy down who needs to be healed and I couldn't figure it out for the life of me. It turned out that I was too close to him to see the prompt to heal by hitting the L2 button. I wasn't planning to buy Syndicate until I played the co-op demo and now it is on my radar. It will be interesting to see how the reviews of the final game look. Too bad it doesn't have split screen.


justabaldguy
8:57 AM
2/5/2012

--- Replying to Silentstriderm -----Bam. That's my thought as well Strider. There's a difference in "hard" and "challenging." Beating Ninja Gaiden on NES was challenging but doable. Beating Battle Toads was hard and frustrating. Having to shoot a bunch of missiles out of the air before they hit you doesn't sound fun, it sounds annoying. I think game makers are out of touch with what's fun vs what makes something nearly impossible to accomplish yet thinking that makes the game enjoyable.

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Total Comments: 10

Release Date: 02.21.2012
Genre: FPS
ESRB: Mature

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