Oh how happy it makes me to see the love of co-op spreading through the interwebs. In sort of a follow up to what we mentioned earlier, Andre over at Ozymandias.com put up a bit of a response to Tycho's call for a Bill of Rights for Co-Op games. This is excellent news folks! Why? If you don't know, Andre works for Microsoft's Xbox group in product development role. And while he is careful to point out the content that is posted on his site is not necessarily the ideals of Microsoft, it's no doubt they carry significant weight.
In particular I was particularly stuck by the comment about defining what a gamer considers bedrock functionality for co-op gaming. This sort of thinking is very similar to some of the thinking we do with the industry around platform features, and it got my co-worker Krotus and I chatting about what features might be considered as being the basic "bar" for a co-op title. The industry has come a long way in just a few years, and we wanted to see what we might come up with that we'd like to see in future titles. A little bit of whiteboarding later we came up the list below... and would love your thoughts on it!
They came up with a pretty decent list of required features all co-op games should have. And they came up with a list of a list of features they'd like to see but may be a bit harder to implement. So while requirements would be LAN, Splitscreen and Online Co-Op, nice to have would be co-op specific puzzles and gameplay elements. Be sure to check out the full post, and be sure to leave some feedback in our What do YOU want in a Co-Op game thread. Because what better site to host the co-op Bill of Rights than Co-Optimus.com?
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Uncharted 2: Among Thieves on Playstation 3
Call of Duty: World at War on Wii
AI War on PC
Castle Crashers on Xbox Live Arcade
Pixel Junk Monsters on Playstation Network
View the top Co-Op Games by platform including our family friendly list!




In particular I was particularly stuck by the comment about defining what a gamer considers bedrock functionality for co-op gaming. This sort of thinking is very similar to some of the thinking we do with the industry around platform features, and it got my co-worker






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