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Diablo 3 Breaks PC Sales Records in First Week, First Patch Released Too

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When Diablo 2 launched in 2000, I worked at a store called Electronics Boutique, the predecessor to Gamestop.  I still remember walking into the back room and seeing a stack of boxes twice as high as myself and thinking - damn - that's a lot of copies of that game.  But apparently that was nothing.  Blizzard have announced that Diablo 3 has sold over 6.5 million copies in its first week alone, with 4.7 million of those sales coming on the FIRST DAY.  And you wonder why you had an Error 37.

Blizzard was apologetic for that in an otherwise positive press release.

We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.

According to our review, the sales are seem well deserved.

While 6.5 million copies of the game is nothing to scoff at, it's only half of what Modern Warfare 3 sold in its first week on consoles and PC last year.  Granted, that's comparing 3 platform's sales to one.

The game's first patch was also release, including a number of bug and hotfixes for the game including tweaking abilities of certain characters.  You can find out the full (spoiler-ish) list of them right here.

 
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Author
Nick Puleo
Owner and Managing Editor

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Shazoo
12:41 PM
5/24/2012

its been fun and almost worth the wait (partially my fault for over-hyping it), but I think i'll be ready to move on once borderlands 2 comes out. Hope they get some good fixes and announcements out before then to keep me hooked.


Treadstone71
8:30 PM
5/24/2012

I beat the game on normal difficulty last night. Overall a fun diversion, but a couple of design/philosophy changes don't sit well with me.

The thing I loved most about the original Diablo I/II (believe it or not) was the fact that dying could mean serious trouble. I remember several occasions getting ganked by a mob, losing all my gear, donning my backup outfit, going down, getting ganked again, losing the backup gear, and then thinking "How the *&^#$ am I going to get my stuff back?" And sometimes I would be able to and it was a huge surge of relief and a huge celebration. And sometimes I _wouldn't_ be able to and I had lost my best gear. I really miss that. The decision to remove that particular death penalty from the game immediately relegated D3 to minor console style diversion for me. I still had fun playing it, but I won't play it to the same nth degree that I did the first two. In fact, after beating it on Normal I feel little urge to go back and play any further.


Shazoo
8:50 PM
5/24/2012

I don't remember diablo 1's death penalty, but you only lost your stuff temporarily until you could find your corpse or you relogged into the server on diablo 2. Now diablo 2 and 3 have the hardcore mode, which means if you die, you die for good. That could be something to bring the spark back for ya.


Treadstone71
1:36 AM
5/25/2012

"I don't remember diablo 1's death penalty, but you only lost your stuff temporarily until you could find your corpse."
Exactly my point. If your corpse was surrounded by the very mosters who ganked you in the first place, it was almost impossible to get your stuff back - unless you brought friends. But I can remember a couple times when we all died in the same area and we were all wondering how we were going to go get it back. As far as re-logging in and getting it, I don't remember that at all - but that may have been a function of closed battle.net - something I never participated in as I always played local LAN or open battle.net. Which brings me to other annoying feature - always online and no local LAN play.


Treadstone71
1:43 AM
5/25/2012

And hardcore mode is *too* penalizing. Especially for an always online game. One good lag spike, and all of a sudden all your hours of play down the tubes. I would go postal...


Treadstone71
1:55 AM
5/25/2012

"I don't remember diablo 1's death penalty, but you only lost your stuff temporarily until you could find your corpse"



That's exactly my point - if your corpse was surround by the same monsters who ganked you in the first place, it was almost impossible to get your stuff back - unless you brought friends, but I can remember several instances where we all died in the same spot leaving us scratching our heads wondering how to get our stuff back. One of us would port in and try and kite the mob away from the others, but it wasn't always guaranteed to work.

As for getting your stuff back when you re-logged in, I don't remember that at all. Could be a function of closed battle.net which I never played though. I always stuck to local LAN or open battle.net, which brings me to my next gripe - always online play.

And lastly, hardcore mode is *too* penalizing. One good lag spike at the wrong time and place, and hours and hours of effort down the drain. I think I would go postal...


Shazoo
7:13 AM
5/25/2012

I was just playing diablo 2 within the last week, single player, closed or open battle net, if you quit out after you die, and start a new game your corpse is in town by where you spawn in.

I agree though, diablo 3's death penalty just seems like a nuisance, guess that's the reason not to die.


Treadstone71
12:13 AM
5/26/2012

Interesting. Well, then I like Diablo 1's death penalty!


Treadstone71
12:14 AM
5/26/2012

Apologies for the double post - I quit my browser twice and refreshed the page several times before deciding to post a second time.

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Total Comments: 9

Release Date: 05.15.2012
Genre: Action RPG
ESRB: Mature

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