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There are a lot of Kickstarter campaigns out there for a variety of projects ranging from boardgames to videogames to underwater rovers. One such project that we noticed, and of which we brought word last month when it started up, was for Cadenza Interactive's next game: Retrovirus. Offering a six-degrees of freedom style of gameplay (think Descent) along with a fully cooperative campaign, Retrovirus is a bit of an ambitious title for the relatively new studio, but it's a project they are very passionate about and are eager to share with the videogaming community. In fact, they now have a playable alpha version available for download so you can get an idea of what the game's about. Check out some gameplay footage after the break.

The funding goal Cadenza is trying to reach is $75,000, a goal that might have seemed a bit ambitious when all of this started, and which certainly seems like a long stretch as the Kickstarter campaign is drawing to a close and they've only reached $23,000. I had an opportunity to speak with Dylan Barker, one of Cadenza's designers and their informal community manager, about some of the hurdles they've faced with the development of their second game, why they chose Kickstarter, and other topics along the lines of indie game development. One of those topics was what achieving their Kickstarter goal would mean and what backers/gamers would get in addition to the stated rewards. His answer? "More co-op." Reaching the funding goal means not only do they have more time to really polish and refine everything, but Dylan also has plans for including specific co-op mode/levels that would be akin to the cooperative mode in Portal 2.

The full interview with Dylan will go up later this week as a part of our Indie-Ana Co-Op feature, but for now, here's a quick snippet wherein I ask Dylan why Cadenza was "convinced of co-op's value".

 

 
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R2JUGGERNATE
4:35 PM
7/3/2012

it's hard to judge anything at the alpha stage.. coop descent sounds awesome but the biggest thing will be making the combat satisfying.. the weapons in this demonstration are boring to say the least (but, as I said, I can't really judge it since it's an alpha).. if the AI has the right balance of difficulty so that it's challenging enough to be rewarding but not so hard that it's constantly frustrating, and if you can customize your "ship" with new guns, armour, etc. and if the visuals and sounds actually give satisfying destruction when you kill your enemies.. then maybe this could be fun.. In the congested gaming market these days, anything less simply wont sell


OrigamiPanther
10:06 PM
7/3/2012

R2JUGGERNATE - all great points, and absolutely spot on. I definitely encourage you to listen to the full audio Q&A as I ask Dylan about some of those features. Summation I believe there's some definite hope for the game.


narwall14
10:40 AM
7/5/2012

hey guys please support this guys game it's a fully lan and online co-op game *LINK REMOVED*


smurphster
10:47 AM
7/5/2012

--- Replying to narwall14 -----
Please don't hi-jack threads. If you're trying to promote something, start a new topic in the off-topic or general gaming forums. Thanks for your co-operation.


R2JUGGERNATE
10:21 AM
7/6/2012

OrigamiPanther- cool, I'll try to take some time here to go check that out


OrigamiPanther
2:48 PM
7/6/2012

Unfortunately, the full Q&A won't be posted until next week, so I'll provide a quick summation to answer some of the points raised

- The alpha, as it stands, "represents about 5% of what the full single player will entail." It currently doesn't have other weapons or the ability to customize the agent
- Backing this project essentially ensures, aside from added co-op content, that Cadenza has more time to spend developing the game and putting in all the features they want to see. They will release the game regardless of funding, but many of the features and content they have planned will be a "it will be released eventually"

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Total Comments: 6

Release Date: 01.31.2013
Genre: Action
ESRB: Everyone 10+

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