Paradox Interactive Explains Dungeonland's Item and Stat Mechanics in Co-Op
Individual playtimes with this game won't affect who players co-op up with.
We hope that you enjoying your time today with Dungeonland! But if you haven’t picked up the game yet on PC, we want you to have a look at the game’s unique take on traditional dungeon crawling mechanics.
Unlike other dungeon crawlers like Torchlight 2 and Diablo III, Dungeonland tries to change the co-op experience in a way that benefits both experienced and players just starting out. You know how in games like Borderlands 2, where if you’re many levels behind someone else, the gameplay becomes that much less enjoyable for both people? In Dungeonland, however, playing with people that either much higher or lower in level to you will not affect the gameplay in the slightest. Designer for Dungeonland, Mark Venturelli, explains one of the key components to this game’s co-op feature in the video below:
The items themselves are more aesthetic than anything, and abilities are geared towards improving the cooperation between team members than making a single character more overbearing. Essentially: Dungeonland isn’t based on player or items stats. Each character in a 3-person party plays a pivotal role in how the team succeeds, and their overall buffs affect the entire team. To make the team most effective, players should use these skills and boosts to cover their team’s weaknesses.
Dungeonland’s the perfect co-op game to mix things up a bit for Action RPG fans, so don’t wait to try the game out yourselves! Be sure to read up on our interview about the game with the Dungeonland developers here, as well as visiting Paradox Interactive's official Dungeonland website by clicking the links on our web pages.
- paradox interactive,
- dungeon crawler,
- action rpg,
- 3-player local co-op,
- 3-player online co-op,
- mark venturelli