Log In




Forgot your password?

Talking Points: Achievements

USER BLOG

These days, pretty much every game has some form of metagame that awards you for just playing the game.  Xbox achievements, Playstation trophies, Steam achievements, the list goes on.  But what are we really getting out of these?  

Some argue that it shows how "good" of a gamer you are.  The bigger your score, the better you are.  This can be misleading of course.  In the early days of Xbox achievements, Avatar: The Last Airbender - The Burning Earth was notorious for just this reason.  The game had only 5 achievements, all of which could be earned in less than 1 minute of starting the game.  There are many games that fall into this category and even more websites that will tell you how to get all the achievements for a game as quickly and easily as possible.  Having a lot of achievements may earn you some bragging rights, but it's hardly a quality indicator.

Another way of looking at achievements is that they add a challenge.  If done correctly, they can encourage players to try the game in new and interesting ways.  I can think of 2 from the Orange Box that fit this category.  One involves beating the Ravenholm chapter of the game using only the gravity gun, no small feat in what is essentially a zombie infested town.  Another achievement from Episode 1 requires that you fire exactly one bullet in the entire game.  Both of these achievements are not easy, but certainly doable and provide a new way to play the game.  But not all challenges are good ones.  Many open world games feature some kind of collection quest and achievements tied to finding 10, 50, 100, etc. of a given item.  Personally, I find these to be the most tiring achievements.  They may prolong the game, but they do it by making the game tedious and repetitive instead of fun and interesting.

There's also the psychological view of achievements.  Essentially, achievements are rewards given by the developer to the player for accomplishing something.  This can lead to the perception that a game is more "fun" because it is giving you rewards.  This may be true to an extent, but it can also be dangerous.  I once read about a study involving children who were given a task to draw a picture.  After they were finished, some were given a reward such as a dollar or praise.  Others were given or told nothing.  After being told to wait for their parents, the observers found that most of the children who were given no encouragement continued to draw on their own while many of those who were rewarded did nothing.  The enjoyment became about the reward rather than the activity itself.  While it may not be as true in the world of video games, it can have a similar effect.  I have several times found myself trying to get a frustrating achievement, and in the process I stopped having fun playing the game.  After I realized that I was no longer enjoying myself, the reward seemed pointless.  On the other hand, there have been times where an achievement led to me enjoying a game more.  Specifically, in Red Dead Redemption, there is an achievement for tying a woman to the train tracks and letting the train hit her.  I didn't know about this achievement beforehand and after the achievement came up I was amused and pleased that the game (and the developers) recognized I had done something interesting and the reward gained meaning.

Whether you love or hate achievements, they're not going anywhere soon and I think it's at least somewhat interesting to step back and see what they actually add to games and what other possibilites exist for them.

 

The next Talking Point is going to be delayed for a while.  Starting next week I'm working a lot of overtime and I'll be on the night shift.  If anyone else has a topic they'd like to discuss in the mean time, feel free to post under the Talking Points name.

 
Reads: 2322
Share:
Twitter facebook googlebuzz email


Reader Comments - Follow this discussion on the forums!


Biohzrd451
10:08 AM
4/5/2012

I tend to view achievements as a way of extending the game and I enjoy the ones that are challenging where there is no easy way to get them other than to improve your skill (i.e. the million point achievement on geometry wars without dying) those to me are what makes having achievements fun.


BigBadBob113
10:25 AM
4/5/2012

You know, I don't know why I am so gung-ho on trophies. I think everyone knows that I am quite the trophy whore and will go out of my way to get them, but I don't really quite know what drives me.

I definitely don't believe that they prove I'm a "better gamer" simply because I have a bunch of trophies. I also don't do it just to get my trophy count up as high as possible. You will not find any cheesy games on my list of Platinums like Terminator Salvation or Hanna Montana (two of the easiest games to Platinum in the shortest amount of time.) Instead you will find games like Sacred 2, Fallout, Elder Scrolls...and a ton of WWE games!

I also don't do it for the challenge. I play through most games on either easy or normal difficulty because I rarely like being frustrated with a game. I also hate the collectible trophies where you have to find 100 hidden treasures (I'm looking at you, Uncharted.) And don't even get me started on the multiplayer trophies. I suck at FPS so there's no way in heck I'm going to get 10,000 kills or win ten deathmatches.

I think part of it, like Bio said, is extending the game. I would never have tried to get through an entire match of Left 4 Dead with just pistols or melee weapons, but if there's an achievement for it and I have the game I'll give it a whirl. Then you have games like Fallout New Vegas that basically require you to play through the game four times to get all the different endings (something I actually did because New Vegas was such a fun game.)

Still, I think the main point for me is personal satisfaction. I like to look at those Platinum trophies and say "wow, I really did beat this game." Or I can grind my way to level 50 in an RPG and say "wow, that was a blast." And there's nothing I love more than playing a game in co-op where all the players get that little "ding" at the same time...such an enjoyable little moment.


Biohzrd451
11:34 AM
4/5/2012

--- Replying to BigBadBob113 -----

I feel exactly the same way, it is more about personal satisfaction than being a "better gamer" I just love to see the 100% on there.


TroNada
12:49 PM
4/5/2012

Yeah I agree with Bio, extends the game & makes it fun and challenging. I like specific achievements where it makes you play the game differently than you usually play...SSX, Deus Ex, Metal Gear Solid, Left 4 Dead & many more are good examples of that. What I dislike with a passion is multiplayer achievements, I'll never understand why developers add them in because it's totally unesscesary and makes it fustrating.


SecretAsianManz
1:38 AM
4/6/2012

I will admit there is some satisfaction to be had in getting all the acheivements/trophies in a game. And I'm glad you guys are doing it just for the enjoyment. That's the best use of them I think. What I don't understand is the people who kill themselves doing a particularly hard or frustrating thing just for those 50 points or that gold trophy or whatever. I had a roommate who printed out a guide for Assassin's Creed that showed the location of all the Templars. When he thought he got to the end, it turned out he missed one and had to go back to every location one by one, essentially doing it twice. He eventually got it, but the whole thing was so frustrating for him that I just didn't see the point. He stopped enjoying the game halfway through his first run and by the end he was downright angry. This isn't a typical case by any means, but I'm sure he's not alone out there.


Biohzrd451
7:01 AM
4/6/2012

--- Replying to SecretAsianManz -----

I tried the same thing but when it turned out that I had missed one I just sad to heck with it. For me the first Assassins Creed was a very boring game and extremely tedious even without going for the achievements, I did however really enjoy 2 and Brotherhood.


ChronoSagaAddict
5:03 PM
4/6/2012

I view achivemenst as a good way to see someones play style or the games that they liked enough to 100%.
Likee when I got little sister savior in bioshock one, it was a complete accident, i was just being me and it was nice to be rewrded for being a good Guy. There's other games that have stuff like that and i think it speaks aboot someone characters, I like the character drivein acivemnts and game styles. cuz thne it's easir to be bale to tell what type pof person they are based on the game, type of achivemenst and amount. It's partly skill, but mostly; i think it's waay depper.

Login to Comment

Forgot your password?

Register

CoG UserName:
CoG Password:

Login or Register for Co-Optimus to meet other co-op gamers, comment on articles, and create and post your own blog. You can even use your Facebook account to quickly create a Co-Optimus account and login with one click. You may also use your Colony of Gamers account to comment.

Total Comments: 7

UPCOMING CO-OP RELEASE DATES

Resident Evil: Revelations(360,PS3,WIIU,PC)05.21.2013
The Incredible Adventures Of Van Helsing(PC)05.22.2013
Fuse(360,PS3)05.28.2013
Painkiller Hell & Damnation(360,PS3)05.31.2013
Sniper Elite V2(WIIU)05.31.2013
 Visit our Full Co-Op Release Calendar

INTERESTING ARTICLES AROUND THE WEB