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Common Sense in Buying games

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SilentStriderm touched on a great idea with his blogpost this week, and it reminded me of a discussion I had ages ago.


I unveiled a list of rules for common sense in buying video games, one I intended for helping me and others save money on buying video games.

Now with interest in starting the $20 Club, this seems like a great time to update those rules for the co-op crowd.

 

1.  Never buy any game at full price.  There are always deals, coupons, trade offers, and price matching stores that will do anything to get your money. 

2. Never go to midnight releases.  If you have stood in line before at midnight to get your copy of Halo, Call of Duty, Battlefield, or any big game (or iPhone, or other gadget,) how long did it take you to see that same item you waited in line for to drop in price?  How many glitches and bugs were in it when you got it?  And most importantly - did playing the game moments after midnight really help you get ranked up faster or dominate the leaderboard faster than anyone you know?  Was all the bonus exclusive swag offered at a midnight release really worth it, or was it more flimsy made crud that fell apart a month later?  There is NO item anywhere that has kept its value or remained better 6 months after a big midnight release event.

3.  Say NO to Pre-Orders . . . UNLESS the game fits ALL of these criterias.  

A. The game is from an established series that you know and love. (In other words, it's got to be a sequel.)

B. The Pre-Order offers a discount (See Rule 1) or something of value that justifies the cost (such as DLC expansions, free weapons downloads, gift cards, or money off an additional purchase.  Swag does not count.)

C. The game is less than 1 month from release, and you are 95% confident it will not be delayed.

4.  Never buy a new franchise game or Single Player game on Release day.  Too many times, a new game rolls out with a huge ad campaign, lots of hype, and big release parties, only to fall dud in less than a week.  Single player games drop in price faster than any other electronics.

5.  When in Doubt - Rent it!  Even if companies put online play access codes with their game, a little time with Redbox or Gamefly can mean the difference between a few buck and back to the store - or a $60 dust collector on your shelf.

6.  Stop playing with the Flavor of the Month Crowds.  How many FPS games have you gone through in one month?  Did you max out everything on CoD: Black Ops before you picked up Modern Warfare 3?  Is there a copy of Battlefield 3 sitting next to that copy of MW3?  Do your Call of Duty games alternate between copies of Halo 3,Rainbow 6 Vegas 2, Halo: ODST, Bad Company 2, and Halo Reach?  Do you realize I just named every game on one of my little cousin's bottom shelf - a grand total of $480 (at new price) worth of games that are collecting dust because Ghost Recon: Future Soldier is now the next Flavor of the Month? Is it really worth keeping up with FPS crowd when the popular game can change in a month's time?  Think about that.  For the price of playing the popular now multiplayer games, you could have bought a new game console, or an iPhone, or PS Vita - or even mix and match up to two of those choices.

7.  Don't worry if you don't get a game on release day.  Sometimes, a new game will have a special weekend sale within the month it was released.  For example, I picked up my copy of CoD. Black Ops for $34.99 - one week after it was released.  Same for Portal 2, except I paid $29.99 for it. 

 

I have followed these rules for 3 years now, and I've managed to play whatever I wanted to play - as much as I wanted to play - even during my unemployment spell over a year ago.  And my gamerscore can testify that I've played not just a bunch of crapola bargain games, I've got top dogs like MW3, Gear of War 3, Mass Effect 3, and other big names notched on my controllers.  I've done so well with it, I've even managed to stay active on 2 game consoles while padding 2 savings accounts. 


My future game plans?  Maybe pick up Borderlands 2 on a good pre-order deal.  Same for Halo 4.  Rent Aliens: Colonial Marines before buying it, and maybe trade-in on a pre-order for Black-Ops 2. Buy Transformers: Fall of Cybertron after shopping for the best price (and who will have the best exclusive character download)  Then borrow Assassin's Creed 3 from the relative I usually borrow the other Assassin's Creed games from :)  If I don't get them on release day - BIG WHOOP!

 

 
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Shazoo
10:48 PM
6/13/2012

lots of good tips!



I should have listened to this on diablo 3 release night, for one, the game was UNPLAYABLE until 3am EST since the "doors opened" for the online servers at 12am PST. 2--the game was unplayable at 3am EST due to error 37 , and I was unable to login until nearly an hour after the servers came "online supposedly". But the hype was half the fun!


BigBadBob113
12:12 PM
6/17/2012

I never saw the point with midnight releases...by the time I got home from the store I would be too exhausted to even play it until the next day. If I pre-order through Amazon the game gets delivered that afternoon/evening usually by the time I'm home from a hard days work.

I don't purchase too many games new...if I don't pre-order them through Amazon (usually gets at least a $10 credit) then I either just rent from Gamefly or end up keeping a game from Gamefly.


grommyfrog
1:37 PM
6/17/2012

--- Replying to BigBadBob113 -----

This is my exact purchasing strategy. I kept GRFS from Gamefly for $35 after I cancelled my $60 preorder.


Macrocephalus
8:27 AM
6/21/2012

--- Replying to WildCard Zen -----

I'm pretty guilty of this myself (I mostly rent, and if I love a game and expect to keep it playing for a good while, I'll buy it from Gamefly) and it obviously makes a lot of sense, but at the same time, if we only buy sequels, we're only going to get sequels, and developers and publishers will stick to safer and safer choices and we'll get fewer and fewer interesting new and different types of games. And obviously that's already been happening for quite awhile.


WildCard Zen
7:53 PM
6/21/2012

Ok, Macro. Think about it this way.

A new franchise game doesn't build it's chances of being a sequel on day 1 of its sale. It must deliver on word of mouth, then build in popularity. Is that not how games like Dead Space, Bioshock, Borderlands, and Assassin's Creed grew into a franchise? People rented them, got hooked, decided to buy them, showed their friends, and the chain reaction continues until the game makers roll in the dough and say "YES! SEQUEL TIME!"

This will always work, because gamers like me, for instance, get bored of the same game series after time and want something fresh. Always going into batle with a proven rifle doesn't mean you skip the firing range to test out the new guns.


Macrocephalus
8:07 AM
6/22/2012

--- Replying to WildCard Zen -----

I'm not so sure about that. Entertainment properties are more and more front-loaded — movies make most of their money at the box office in the beginning, because next weekend more movies are coming out, and I think the same is increasingly true of games. The few truly elite franchises probably do a better job of continuing to rake in the cash, but even then, think about all the stats and excitement over each year's new Call of Duty opening. If a game doesn't open big, it's not going to get the burst of positive press associated with a big opening which will help it move further units, and it'll also probably suffer the negative publicity associated with not opening big, and that'll probably further depress later sales.

Now, personally I think a day-one rental is indistinguishable from a day-one sale in terms of immediate sales due to the fact that a copy had to be sold to someone either way (except for when it comes to online passes) but waiting, whether to rent or to buy, is a different matter.


WildCard Zen
2:06 PM
6/22/2012

They may front load, but the most successful franchises have beginnings with longevity.

It's the duds that live only for 1 weekend or die from word of mouth. Look how long Duke Nukem lasted when word got out how bad it was. At around the same time, didn't Dead Island launch, and it's still one of the hardest games to find used on PS3 at Gamestop? It took me until this week to finally get a used copy of Dead Island.

If you want to use movies for an example - Madagascar 3 and Prometheus have held the top 2 spots or 2 weeks. Prometheus actually debuted at #3 and rose up after it's 1st week from word of mouth reviews. Sequels have to have beginnings, and series are only as good as their last installment. You can micromanage that statement and say "oh, but all that came out to compete with those movies were bombs like that "Rock of Ages" crapburger." But that also makes my point. People like quality whether it's a new franchise or a sequel. Make a great movie or game - sequel or debut - and it will survive beyond it's 1st week.

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