Xbox Live Community Co-Op Game Round-Up

Editorial
Courtney "roland" Farr Monday 02nd of March 2009 09:14 AM
 

Ultratron

Marketplace Link

Developer:Paul Cunningham
Genre: Action & Adventure
Players: 1-2
Co-op: 2
Cost: 400 MS Points ($5)

 

Ultratron is a port of an indie PC game. It sets itself apart from the other dual analog shooters available with a distinct look and a sense of purpose. Players progress through 40 levels of robotic enemies, with challenge waves and bosses alternating every five levels. In co-op, players share the same shield pool. So while you have double the firepower, you also have double the chance to chew through your precious protection. Die, and you start over. The waves become punishing, quickly. We’ve only made it into the late teen levels so far. If you think checkpoints and saves ruined the challenge of gaming, this is a game for you.

Ultratron is an odd one. Tam hated it because of its difficulty and having to start over every time. I felt challenged and wanted to keep trying again to see how far we could make it. Many of the Community Games have no purpose; you just play until you die. I appreciated that Ultratron had a finite goal, even though we’re not good enough to get to it yet. For co-op, you’re going to need a partner who welcomes a good challenge and can appreciate some of the frustrations that go along with a game that would have fit in well in an early 1980s arcade. This was the first Community Game that I bought and the only one that I can unconditionally suggest you try out.



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Tags: xbox live community games




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Reader Comments

SDRuthless at 11:14 PM on 4.1.2009
Thanks for your review. You are absolutely right about the last card feature and I've addressed that problem in the next release which will be available in a couple of weeks from now.

In order to even out the odds I've made an exception to the last card rule. Now if you play a Four as your second to last card it automatically calls last card, this adds another element to the strategy and evens out the playing field for those who don't have the "fastest fingers". Plus, I've adapted the computer players to the new rule, so it shouldn't be quite as easy to win.

Please give Expert mode a try, it's a bit more challenging to beat the CPU players, and keep in mind this game was designed to be played against people, so I advise giving an online deathmatch a try before you decide to give up on the game.

For more information on Nuke Your Neighbor and future projects of Lucid Vision Games visit www.LucidVisionGames.com
 



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