Co-Op Classics: Halo: Combat Evolved
Editorial

A new iteration of one of the top co-op franchises on any system was released this week. We're talking, of course, of Halo 3 ODST. The game that started it all was Halo: Combat Evolved for the original Xbox. Previous-gen consoles are fair game for this column, so let's take a look at the game that spawned what many consider to be the defining FPS series.
Throughout gaming history, certain game characters have become iconic. Nintendo has Mario and Link, Sega has Sonic. But as far as the last decade goes, there's one new character that stands out from the rest: Master Chief. Heavily armored from head to toe, highly trained in the use of any weapon, and gifted with an incredible lucky streak, Master Chief is a compelling protagonist. The armored Spartan hero has become the face of the Xbox. In contrast to Mario and Sonic, Master Chief is more appealing to the adult gamer, which is appropriate given the shifting role of gaming today. Video games are no longer just kids' toys, but are a focal point of home entertainment, and Master Chief is representative of this change.

But what is so special about Master Chief? What did Halo: Combat Evolved do that other games didn't? Why has the series become so popular, rising to the top of sales charts and earning critical acclaim? It's difficult to find one particular reason; it's not just one thing that makes Halo great, but the combination of many separate elements. Though Halo: Combat Evolved was the first game in the series, the magic Halo formula is there, and was very satisfying, even from the beginning.
Probably the biggest innovation Halo: Combat Evolved brought to the table was the storyline. The setting isn't particularly new, but it is nicely detailed and full of lore. The player is dropped quickly into the heat of the action, and the war against the Covenant is quite epic. The Covenant make excellent antagonists, with uniquely styled weapons, vehicles, and ships. The Flood are perhaps less impressive, but the memorable AI, 343 Guilty Spark, more than makes up for it. Adding to the epic feel, the stakes are extremely high in Halo: Combat Evolved. You are fighting not only to save a world, but all sentient life in the universe. Such in-depth, compelling stories were unusual for FPS games of the time, and the series has a strong storyline to this today.

Finely tuned gameplay elements in Halo: Combat Evolved added to its popularity. Players have access to a great selection of well balanced weapons. The shield mechanic takes away many of the frustrations of FPS play and flattens out the learning curve. Enjoyable third person vehicle segments spice up the action quite nicely, keeping the game from becoming stale. The game was impressive graphically, as well. Character and vehicle designs in particular were excellent. Additionally, the music of Halo was quite different from most other games, and the soundtrack is often mentioned as one of the best in video games.
Neways, I agree with everything you said and liked the article. As far as a game review goes there were no faults in HALO. Everything it tried it either did amazingly well or very competently. I especially loved how the enemies seemed alive. The grunts would run away unless an Elite was with them, and their comments were hilarious, I might be remembering some Halo 2 in here. But that's not what I wanna talk about this long after it's release.
It was one of the only games I could convince my non-gaming friends to play with me. It was the first game I ever set a LAN-party up for. Multiple beers and smoking substances were shared playing this game with other people. I lost my security deposit on the apartment b/c I was to engaged in sniping to ash my cigarette and it burned a whole in the carpet. I have multiple inside jokes with my friends b/c of this single game. When we get together and get nostalgic we always bring this game up. I purchased Xbox Live on the morning of Halo 2's release. I got it at a Blockbuster midnight launch (the first one I ever attended) and they were out of Live cards. I got one from Wal-mart on the way home, and then after getting home I went back and paid like $80 for a 100 ft ethernet cable!!! All because I loved the first one and knew the 2nd would be worth all the trouble and expense.
The great thing about doing a co-op review this late after something has come out is that you have more time to have all these great co-op experiences, talk about those. I don't care how long it is, and I don't think anyone else will either. I liked the article but felt it lacked the personality that could have also been talked about.
On the PC it was one of my favorite titles and it planted the seed that if a console port could be this good then maybe the consoles weren't all that bad after all.
Of course it's skimmed over, it's not my intent to go too deep in Co-Op Classics. The point is to recognize important games in co-op history, not to list every single thing about the game.
I'd love feedback as to what I "got wrong" in the article.
you're wrong, IMO. take that
i'm sure he could have written a full essay on this topic but i don't think anyone would have had the patience to read it. these pieces are usually pretty light on details and more of a tribute piece than a review. i don't think there's anything wrong with it. it was a good lazy day read.
If this comment had come from anyone else, I'd have wondered if they were joking.
My main issue comes from listing the story as the main reason for it's success. That's not the case. Halo didn't become a story driven powerhouse until 2. What was left out-
-The control/auto aiming system
-The game from the old screen shot that was posted (started out as a RTS, changed to a third person squad game, then became the game we know now. Dont include the screen if you aren't going to mention it)
-It was the only good game on XBox
-The only shooting game on consoles in years that wasn't trying to rip off goldeneye.
-The unpredictable AI of the enemies
-Live action film was dropped after it entered development hell, so the maker decided to make District 9 instead
On a related note, if you ever do a Gears of War article in the future, be sure to mention kill switch. It's the game that invented the MODERN cover system.
http://www.youtube.com/watch?v=Rh0Q57J9EH4
Some people claim it was metal gear/winback/time crisis ect, but that the old style cover system.
It was not the only good game on the xbox I seem to recall Psychonauts being quite awesome IMO.
One of my all-time favorite games is Freedom Fighters, which I played on the Xbox. I liked it better than Halo.
Good call on kill.switch. Unfortunately, the rest of your post is pretty much...well...stupid.
??? How?
Everyone has their own opinion. Some find the first is always the best. Not me though, I think Transformers 2 is WAY better than the first.
Besides that, the best thing it had going for it was a highly professional, very well thought out gaming experience. No glitches and very few times did we wish it "worked this other way". We felt the story line was also seriously overrated, as we had little or no idea what the heck was really going on. Just not that big on story lines getting told in cutscenes. But plasma grenades were fun and the levels were pretty solid.
Halo 2 was even more overrated, if that was possible. Extremely short with an even more convoluted storyline.
Still, Halo 3 is the main reason I want to add an XBox 360 to my console list.
Over all, its fun, I'm enjoying it, but I'm looking forward to beating it, Halo2, and then getting on to the more modern Halo3 and ODST. Not to mention Gears 1 and 2 both of which I own but havent played yet.
I dont know if you will ever do any Classics articles on non co-op games, but if you do, I think you should consider Beyond Good and Evil. My wife would sit on the couch with me and we played the game together even though only one of us was controlling the character. Loved that game...
Total Comments: 28
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