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Battlefield Report - A Long, Long Time Ago

Editorial
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Any decent stalker would know that I'm a huge fan of the Star Wars Battlefront series. Well, maybe not the recent PSP titles quite as much...but the original two titles that Pandemic cranked out for the PlayStation 2 and Xbox were genre definers for me, even at that late stage in the consoles' lives. What I wouldn't give for another proper Battlefront... The rumors that keep floating around are killing me!

And despite being two of the most successful Star Wars games ever, LucasArts keeps throwing crumbs our way in the form of PSP-only morsels. They're fun, but they don't last long in the ring with PSP hackers and a lack of ongoing technical support.

So why do I - and other hopeless Battlefront fans - keep punishing myself with rumors and half-hearted portable versions? Like the movies that predecessed them, the original Star Wars Battlefront I and II were a mish-mash of what made other games so much fun.

The Feature: Control Points

The Function: LucasArts was actually sued by EA for so blatantly copying the play style - and title - from the Battlefield series. Control Points were lifted straight from Battlefield 1942, as was the Conquest mode (called Galactic Conquest).

The Future: Conquest-style modes have made it into countless multiplayer games, althought they're sometimes called "multiple flag" or some other moniker of distinction. The Call of Duty series has adopted this mode, as have the Halo games. Due to its multiple objective format, it's not going away anytime soon.

 

The Feature: Vehicles

The Function: Another cannibalization from EA's Battlefield 1942, being able to use vehicles seamlessly on the same map as footsoldiers was almost unheard of in multiplayer before the Battlefield series, Halo: Combat Evolved, and Joint Operations: Typhoon Rising came on the scene. Star Wars Battlefront was the first Star Wars game to feature this funcitonality, and it worked really well.

The Future: Certain franchises don't seem to welcome the inclusion of multiplayer vehicles as well as others. Army of Two featured a vehicle segment but ultimately scrapped multiplayer vehicles for both the first game and the sequel. The SOCOM series dabbled with vehicles for two titles, and reverted back to the basics when the fanbase had a fit. Call of Duty: World at War also allowed players to drive tanks on select online maps...but once again the fans resisted. Despite these specific examples, though, there seems to be a genuine desire for vehicles to remain in shooter games, even if they become genre-specific (i.e. Grand Theft Auto IV).



 
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bapenguin
2:55 PM
9/17/2010

Hmm. $5, huh? Might have to snag it.


smurphster
3:42 PM
9/17/2010

i loved battlefront 2. the bots got a little annoying at times (usually running the flag the wrong way) and setting up a game was a pain, but otherwise, it was a TON of fun.


txshurricane
4:03 PM
9/17/2010

Smurph, you should try Battlefront I. No playable Jedi, vehicles were more powerful, and it was just overall simpler. The only bad thing was no space combat.


smurphster
4:14 PM
9/17/2010

as if my backlog of new(ish) games wasn't big enough... if they come out with an XBLA version, i'll check it out


justabaldguy
9:07 PM
9/17/2010

You nailed it Iron Sights, great article. Battlefront II is one of my top favorite games of all time. One my wife could rock with me on couch co-op. I'd love to see a new one in this series on the current gen systems!!


txshurricane
8:40 AM
9/19/2010


I forgot to mention that it had splitscreen online. And yes, I'm holding out for BF3 also.


BigBadBob113
12:03 PM
9/19/2010

Battlefront III would most definitely rock! Lord of the Rings Conquest was somewhat similar, but the replacement of orcs for stormtroopers and hobbits for clones just wasn't enough. Plus I loved playing the Naboo mission as the Droid army where you could whomp on Gungans (I forget if that was BF1 or 2).


txshurricane
5:25 AM
9/30/2010

Bob, I thought that level was in both, but I know for sure the first one had it.

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