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MMO Co-Opportunities Volume V: Final Fantasy XI (A Community Contribution)

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For this volume of MMO Co-Opportunities I thought we’d do something a little different.Though I’ve played a decent number of MMOs in my gaming career, there are many titles that I never got around to playing either due to lack of time, interest, or something else. Just because I haven’t played them, though, doesn’t mean they don’t deserve their due! So for these games, I’ll turn to the people around me to share some of their personal favorite co-opportunies for the game, or stories of playing the game with others. This month we’re looking at Final Fantasy XI (FFXI).


 

I asked the staff here as well as some of my friends that I knew had played the game for some of the mechanics or aspects of FFXI that they really felt encouraged teamwork, co-operation, or generally having a good time together with people. A couple people immediately honed in on skill chains and magic bursts:
 

"Skill chains and magic bursts for more damage. Skill chains were required to have an efficient party. There was lists of what melee moves goes after another to create a certain type of element, which usually the monster was weak to.

Magic burst come after the skill chains. Skill chains had to be at least 2 (maybe 3?) melee special attacks that would cause a certain element like water. Then the mages would cast water right after, so they would contribute to the skill chain with a magic burst. As a blackmage, I did have a spell that took 16 seconds to cast, so I had to macro in the chat when to start, then I did a **** ton of damage. If the thing didn't die from the skill chain, I knew it was coming after me."

- Jeff (a friend)

"For intra-party stuff, you can't get better than skill chains and magic bursts. Having to time pre design the order your team does TP skills and spells, and then get the time down perfectly... when even a single slip up might cause your team to wipe. Was just so intense."

- Rory (a friend)



 
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Author
Tally Callahan
Contributor

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Shardik
2:44 PM
11/8/2010

FFXI is probably the most immersive mmo I've played, though it also required large amounts of grinding and was very player un-friendly.
the skill chain system was pretty cool, I got to lvl 30 before I even knew it existed though.


Lun4tic
5:29 PM
11/8/2010

Final Fantasy XI can easily be considered a diamond in the rough. Most avid gamers know nothing of it, or have never bothered to try it. Its only downfall is being inaccessible to the casual player.

Back in the day a player might not see a party for days. That's hours upon hours sitting around doing absolutely nothing until your luck turned and you were contacted.

Square-Enix has done a lot to ease that need for cohesive groups, but those groups were what made the game fun. Soloing isn't fun, unless you're a Beastmaster or Puppermaster and could duo with one another.

Still, the game had one of the most immersive collection of plots that ANY game has ever offered. If there was anything that compelled a player to continue playing it was seeing how event continued to unfold.

As far as co-opportunities, there's plenty abound. Duoing has become a possibility for any two classes, and there's a myriad of quests, missions, and other content that having two players to complete makes much easier.

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