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Discussion of PAX 2012: Dead Island Riptide Eyes On Impressions

Postby Cubninja » Wed Sep 05, 2012 2:15 pm




Dead Island Riptide wasn't playable on the showroom floor at PAX 2012, not that it needed to be. At a glance the sequel to one of 2011's best cooperative titles appears largely unchanged. The same characters are present, it's still set on a tropical island, and the zombies are still extremely kill-able. Despite the familiarity, after viewing the presentation I could see that DI Riptide was not going to simply be more of the same. 

One of the producers worked his way through the demo, giving some of the background information that was released late last week. Logan, Sam B, Purna, and Xian Mei are all returning for the sequel. DI Riptide picks up almost immediately after the events of Dead Island, finding our four survivors stranded on the monsoon-flooded island of Palanai. The quartet of carnage will also be accompanied by a new character, but I didn't see him (or her) in the demo. 

[b]Read The Full Article: [/b][url=http://www.co-optimus.com/article/8879/pax-2012-dead-island-riptide-eyes-on-impressions.html]PAX 2012: Dead Island Riptide Eyes On Impressions[/url]
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Discussion of PAX 2012: Dead Island Riptide Eyes On Impressions

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RE:PAX 2012: Dead Island Riptide Eyes On Impressions

Postby Biohzrd451 » Wed Sep 05, 2012 2:40 pm

Loved Dead Island and the Sequel is sounding pretty good. I am really looking forward to building a sort of safe house with defenses just hoping it is not like a shallow mini game.
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Re: RE:PAX 2012: Dead Island Riptide Eyes On Impressions

Postby Mrxknown_JG » Wed Sep 05, 2012 3:22 pm

Biohzrd451 wrote:Loved Dead Island and the Sequel is sounding pretty good. I am really looking forward to building a sort of safe house with defenses just hoping it is not like a shallow mini game.


It's not a sequel as much as an expansion pack or something. Which is why you can take your Dead Island characters and continue in Riptide.
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