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[Interview] - Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes 
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Post [Interview] - Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes


Ghostbusters is turning 25 this year and we've been wondering why it took that long to create a co-op video game based on the series.  Thankfully gamers will have two different co-op experiences when Ghostbusters hits the Wii and 360/PS3 this Summer.  



Read The Full Article: Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes

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Wed Apr 01, 2009 3:06 pm
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Post RE:Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes
Almost makes me wish that I still had a Wii. Can't wait for the 360/PS3 version!

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Wed Apr 01, 2009 3:14 pm
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Post RE:Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes


Wed Apr 01, 2009 4:25 pm
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Post RE:Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes
It sounds like the Wii version has some great features going for it - I'm stoked!

Also, allowing me to be a female ghostbuster....Red Fly has made my dreams come true!

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Wed Apr 01, 2009 9:14 pm
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Post RE:Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes
This really impresses me that it seems they've tried to create a unique experience on the Wii rather than just creating a crappy port or substandard tie-in.

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Thu Apr 02, 2009 12:00 am
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Post Re: RE:Ghostbusters Co-Op Interview - Don't Cross the Wii-Motes
roland wrote:
This really impresses me that it seems they've tried to create a unique experience on the Wii rather than just creating a crappy port or substandard tie-in.


I agree, as that is generally the problem with cross-console games that come to the Wii. The Wii version usually has horrible controls, because the game is designed with the PS3 and 360 in mind, and then kinda shoved into the Wii without taking a close look at the controls. With Ghostbusters, they took a unique approach, making it an entirely different experience then compared to the other system's versions.

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