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Silentstriderm wrote:I do think it is great that you will be able to re-spec constantly if you so choose, and won't be locked in to one destiny
Macrocephalus wrote:
That's one thing I wasn't clear on — I get that you can change destinies, but can you also change the way you've allocated your… what were they, sage points?
IGN wrote:Finally, the technical fidelity of the game stands out to me, especially considering how ambitiously big Reckoning is. I'm playing a debug version of the final build of the game on my test PlayStation 3, and the game hasn't frozen or locked-up on me once. The framerate occasionally stutters during fierce combat featuring a large number of enemies and the draw distance won't impress you, but the game has run reliably. That means no incessant "fear saves" due to an unstable game!

justabaldguy wrote:I like what I've seen so far. I rushed through the opening part, but it's pretty neat. Love the looting, the dodging while attacking, and the ease of use. Seems much like a Fable II clone and that's good so far. My only real beef is saving. I couldn't find any way to save. Ran out of time so I had to stop, which I did after leveling when you get out of the dungeon. I when to the main menu and hit Play Story Mode or whatever and it took me right back to the beginning. Did I miss something?



BigBadBob113 wrote:Yeah, I was tossed up between renting this and Darkness II on release day, and I'm going with Kingdoms. It felt like a pretty solid RPG and should be pretty fun.
Macrocephalus wrote:Given that EA's going to require renters to buy a pass to get at just about 10% of reckoning and D2 apparently won't require a pass for online co-op, I'm leaning back towards D2 and away from Amalur.
Frustrating.
Macrocephalus wrote:BigBadBob113 wrote:Yeah, I was tossed up between renting this and Darkness II on release day, and I'm going with Kingdoms. It felt like a pretty solid RPG and should be pretty fun.
Given that EA's going to require renters to buy a pass to get at just about 10% of reckoning and D2 apparently won't require a pass for online co-op, I'm leaning back towards D2 and away from Amalur.
Frustrating.
BigBadBob113 wrote:From what I heard they are not blocking anything out, just making the first batch of DLC (that's not on the disc) available earlier than intended as a bonus for buying new.

Raines wrote:Batman: Arkham City had an Online Pass, and that was a fairly significant chunk of the game. RAGE had one, but that game kinda sucked anyway. Regardless of how publishers want to justify it, it's getting to the point where every game, whether single- or multiplayer, is getting some sort of BS requirement to pay $10 extra if you don't buy the game new. Eventually instead of seeing "Press Start" at the title screen, you're going to see "Pay $10 to Continue." Then after that, every multiplayer game's gonna have an MMO-like fee to play it per month.
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