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That's my thought too, though I haven't played it yet. I noticed though after the last few quests in Skyrim I was slowing down and having a harder time keeping myself interested. I knew I liked the basics. I LOVE seeing so many things to pick up in Skyrim just like Fallout. Unfortunately, I'd say 96% of the things in Skyrim are useless to pick up. How come I constantly find crap helmets and swords? Playing KoA just for a bit seemed to suggest the loot is better, again like the loot from Skyrim (availability wise) in a Fable styled world. This is a good mix for me. I loved how Fable II looked, and for the most part I liked how it played. It just wasn't deep enough, and this looks like it might be.Raines wrote:After playing KoA, I'm not sure I'd go back to Skyrim.

Raines wrote: For those playing rogue builds, you can roll while sneaking without penalty. Makes it much faster to pull off stealth kills and get around.
BigBadBob113 wrote:What's everyone's character build?
I went with the pirate dude race with the water elemental/god thingy. I'm using daggers as primary weapons and a bow as secondary. I've been focusing on the usual roguish skills like lockpicking, sneak and the detect hidden items one. I wasn't all that impressed with the faeblades.
Macrocephalus wrote: I'm playing a mage. I started off playing kind of a fighter / mage hybrid, but pretty quickly I realized that non-spell staff / chakram / scepter attacks are plenty fun by themselves and using them means I don't have to gimp my magic-tacity to boost might stuff. I haven't really decided which of those weapons to specialize in yet, though. I like the higher damage of staves, chakrams just plain look cool, and scepters balance their lower damage with greater range and speed. They're all tempting in their own ways.

justabaldguy wrote:How many ways are y'all finding to resolve quests? In the original dev videos, he was saying you could take different approaches to end the quest. For someone in jail, for example, you could break them out, kill someone and find a key, or find an item (in this case a rare book) and give it to the guy in exchange for the prisoner. Are there many quests which let you end them however you want?
Macrocephalus wrote:Target selection in combat
So I mentioned there are some problems with the combat system despite its general awesomeness? Well, target selection is one of them. It's not just borked by the ganky camera, either. Sometimes it's just totally random. I'll be in a mess of enemies, the selection will be on the one enemy that's not on fire, I'll try to light him on fire… and suddenly my character will turn 90 degrees and waste a spell on empty space. And this happens a lot. I've taken lots of extra damage and even died a few times just because of this. Frickin stupid. On a related note, sometimes I'll try to roll in one direction and I'll wind up heading in another direction entirely. Presumably this has the same root cause, and it's hugely annoying.
Macrocephalus wrote:Cumbersome menus and grossly inadequate quest list organization
Gaahhhh! You want to look at open quests for the region you're in? Tough. Quests don't even tell you which region they're for! You have to guess or remember. While you can look at your abilities directly from the start menu, checking out your skills requires more button presses. And so on and so forth… and forth… and forth… and forth. The menu system and UI are generally craptastic.
Macrocephalus wrote:Dull story
It's gotten a little bit more interesting with some added intrigue about who the character was before dying courtesy of someone who seems to know a lot she's not saying, but it still could've been much, much better.
coldphirre wrote:Macrocephalus wrote:Target selection in combat
…
this problem was the sole reason i stopped using a bow, because the targeting system often thought it would be better to shoot someone else that had full health rather than finish off the last bit of health on the guy hiding in the back shooting spells at me.![]()
coldphirre wrote:is there a way to drop quests? there are some that i really don't want to bother pursuing but can't hide without hiding ALL quests or collapsing the entire category of quests. not a huge deal-breaker, but a pretty big annoyance nonetheless.
coldphirre wrote:i actually found some of the faction quests to be slightly more interesting, though they do tend to drag on a little bit longer than i'd like. (house of ballads!) if you're referring to the main storyline, then i agree that it's not very interesting at all. go here, talk to this guy, who tells you to talk to some other guy.
No serious bugs (yet)
Heck, I've hardly even noticed any significant glitching! After Skyrim and Oblivion, this is a huge breath of fresh air!
Macrocephalus wrote:No serious bugs (yet)
Heck, I've hardly even noticed any significant glitching! After Skyrim and Oblivion, this is a huge breath of fresh air!
Well, I guess I jinxed myself, because I just ran into my first serious bug. At or near the end of the reaaallllly looooong House of Ballads quest line, I chose to kill someone (details below) but while the game gave me the 'X' prompt to finish her off, the X button didn't actually work. I reloaded my previous save, fought the big battle over and tried again, but the same thing happened. So I restarted the game, fought the big battle again — and once again, no dice. Trying the evil option worked, but that's not what I wanted to do.
HOW are you not a contributor for this site?? That's hands down the most useful information presented in the best manner possible I've yet to read on this game. This is just what I want to see when trying to make a decision on if I should buy this game or not, as well as takes on different build, interactions, etc. Thank you for your time and effort Macro, I really enjoyed reading as always.Macrocephalus wrote:For whatever it's worth, here are a few specific reactions.

justabaldguy wrote:HOW are you not a contributor for this site?? That's hands down the most useful information presented in the best manner possible I've yet to read on this game. This is just what I want to see when trying to make a decision on if I should buy this game or not, as well as takes on different build, interactions, etc. Thank you for your time and effort Macro, I really enjoyed reading as always.
coldphirre wrote:i've actually gotten a couple of bugs like that throughout my game to the point where i'm saving before every boss/mini-boss/end of quest event now. the game also lags a little bit from time to time, which is a little disconcerting, as it was completely smooth while i was running around in the first zone. i experienced the exact same problem you described, but the second time i reloaded it did work for me, doing the very thing you asked about in the last line of your spoiler.
most of the bugs i've run into are just the game no longer responding to my button presses like the "X" issue, but i've had a couple system freezes that required a hard restart. i've been doing more of the main storyline now to try and wrap it up and avoid any small side quests that require me to go out of my way just to cut down on the game time and avoid any more bugs.
Macrocephalus wrote:No guarantees, since I only played for about an hour, but maybe having too many quests and tasks open at once just taxed the engine too much. Unfortunately, since some of the task-style quests seem to be endless, I wonder if there'll come a point when that solution no longer works… assuming it even worked in the first place, of course.
BigBadBob113 wrote:I've probably got at least thirty side quests active right now, but luckily I haven't come across any lag at all. The only issue I've noticed the the x button not responding when initiating dialog, opening a chest or trying to do an ultimate fate kill combo thingy.
BigBadBob113 wrote:Note- I did start out with a finesse build, but thanks to the game's ability to easily reset your stats, it's very easy to rewrite your character to check out some of the other "classes" abilities.
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