Co-Optimus.com is a free online community of people who love to play co-op games. We offer news, commentary, discussion and other great features about cooperative gaming. Sign up now for a free account to take advantage of our forums, matchmaking tools, and comment system. Join the Co-Op Revolution and remove this ad!
Don't forget to check out our Database of Co-Op Games.
Moderator: smurphster
BigBadBob113 wrote:OH NO, GLITCH ATTACK!!!
I was doing one of the main quests titled "Silence Falls", in which you have to destroy three chantries. I destroyed all three but the third one never registered, so I'm kind of stuck at this spot! I've googled it up and there are other people reporting the same bug. This is the main quest! I can't continue with the game!!! Anyone else have this problem?
BigBadBob113 wrote:OH NO, GLITCH ATTACK!!!
I was doing one of the main quests titled "Silence Falls", in which you have to destroy three chantries. I destroyed all three but the third one never registered, so I'm kind of stuck at this spot! I've googled it up and there are other people reporting the same bug. This is the main quest! I can't continue with the game!!! Anyone else have this problem?
BigBadBob113 wrote:I'm close to getting the Platinum, but a few trophies are proving to be quite annoying. I am missing at least one ingredient for the "find ten of each ingredient" trophy but have no idea what it is. I do know that it's not the black "pristine" stuff cause I found like ten of those in the later section, not counting what I found during the rest of the game. I'm also having issues with the persuasion trophy. I have no problem winning persuasion checks since it's maxed out, but my issue is actually finding people who will give me a persuasion opportunity. Lastly, I found every one of those stupid lore statues except for two from the Fall collection...they must be hidden inside some dungeon or other since I've torn apart every outdoor map.
So close yet so far...
coldphirre wrote: i think i had the persuasion trophy right before i reached the second to last zone, doing about 90% of the quests up til then. the ingredient and lorestone trophies scared me away from trying to get the plat. i might go back at some point, but scouring all the dungeons for the lorestones even with detect hidden maxed out didn't seem very ...pleasant.

justabaldguy wrote:While I'm waiting on the price drop for this game (give a shout if you hear of one btw), I have a few questions.
How useful/vital is lock picking? In Fallout I generally felt most locked safes had good stuff, and there were plenty of locked rooms which were shortcuts or secret thing. Dragon Age had good need, but Skyrim felt wasted. Many times I'd break 6 lockpicks on a hard chest to find 10 gold and 2 lockpicks inside. In Kingdoms are there better things inside?
How much does the respec cost? Easy enough process?
What approach would you recommend for a new player: focus on the main quests, focus on leveling, just roll with it, etc?
justabaldguy wrote:What approach would you recommend for a new player: focus on the main quests, focus on leveling, just roll with it, etc?
Macrocephalus wrote:But per what Coldphirre said awhile ago, I'd be leery of any build that relies on bows, because targeting can be kind of random.
BigBadBob113 wrote:Yes, the targeting system for arrows is annoying and inaccurate, but only in the sense that you may not target who you want. The arrows are, for all intents and purposes, heat-seeking arrows that will always find a target. There's no need to worry about aiming...just hit the button rapidly to fire off a bunch of arrows and then close in for the kill with daggers.
coldphirre wrote: as for the daggers vs faeblades debate, i did go daggers for a while for the stealth kills, but once i got a set of nice faeblades, i seemed to fare better in battles since i was constantly being surrounded and the faeblades would hit the baddies that were trying to lunge at me from behind. faeblades actually can do stealth kills, but i think it may just have something to do with the damage being slightly lower than daggers early on in the game so they aren't one hit kills until later on. faeblades also don't have their own special animation for stealth attacks, or the animation just looks like a regular faeblade attack.
BigBadBob113 wrote:As for the chakrams, the biggest reason I didn't use them with my rogue build was because I would have had to set points into the mage skill set, and I didn't want to do that. Granted, it would not have been a lot of points but I was always going for the next tier of skills in the rogue build. I definitely like the chakrams, and they complimented the mage so well while still sticking to the same skill tree.
coldphirre wrote: back on the topic of helpful tips, aside from maxing out detect hidden, as everyone seems to agree on, i think the most helpful things for me were the active buffs, specifically the rogue poison and crit buffs and the mage protection buff. granted, i only had something like 20% of my max mana available for use while running all 3 buffs, but i didnt really need to use any skills with those buffs on, and could kill most baddies with regular attacks and the occasional reckoning mode. as i leveled up, that 20% was more than enough to use whatever other skills i wanted.

Thanks for responding Bob, I was beginning to feel like everyone already moved on! By and large, yes it lives up. There are a few minor quibbles, but yes it's great.BigBadBob113 wrote:So how are you liking the game? Did it live up to the hype we made for it?

Users browsing this forum: bapenguin and 1 guest