BigBadBob113 wrote:So how are you liking the game? Did it live up to the hype we made for it?
Thanks for responding Bob, I was beginning to feel like everyone already moved on! By and large, yes it lives up. There are a few minor quibbles, but yes it's great.
I love the magic. As Macro and others said, I feel
like a mage, blastin' spells right and left. I love the Fire Mark the most, though it's sometimes hard to target. It usually flashes a "1" above their heads, does this mean something? Ice is pretty impressive too, a great animation that feels powerful. The electric was my favorite, but I cannot get it to arc between even though I'm on that level. I have the healing spell finally, which I think should be available much earlier on. What kind of game makes the healing spell unavailable for the mage this long?
The stealth is neat when it works
, which is not very often for me. I'm almost never able to get the drop on someone in the open. Occasionally, almost rarely, in a dungeon I'll find them not facing me. Nearly every other time they're standing still and looking right at me. So while the stealth kill animations are miles beyond Skyrim's, at least the enemy in Skyrim would patrol and move around. Here they seem to do so very rarely. Maybe it's easier with more points into Sneak, I don't know. I have the Assassination one maxed out, and a few in Daggers, but so far I'm finding despite getting close and getting the Y prompt I'll just slash at the guy instead of going for a stealth kill, and this is pretty annoying.
I kinda like the inactive quests still being displayed on the map. Many times I'll be in one location and say "Oh, looks like I've got a quest here." I wanted this in Skyrim, so I didn't need to pour through my quests every time I went to a new city.
Many of the quests are pretty boring and predictable, and the story is basic. A lot of "Go to Y, kill X Z's." Yet again, I'm the only one who can do things ("A human on the X council? Impossible! Eh, alright you're in."). I don't feel the personal investment or sense of self I felt in Fallout. It's about as vague as Skyrim, and not quite as many options in speech as Dragon Age or ME offered either. Many times there's a "positive" response and a "negative" response, and that's it. I'm boosting up Persuasion since that's one of my favorites for role playing. So far it's OK, though there doesn't seem to be the same sense of accomplishment when I pass a speech check. It seems kinda drab, I was hoping for more.
So far so good, though if I could change one thing it'd be the stealth system, making it more responsive and useful in the field. Also, why in the world is there not a Wait function?