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Re: Listener Questions Megathread!

Postby Darth Lupus » Fri Oct 09, 2009 10:39 am

I hope I word this right. Has there been a game that you enjoyed playing more spit screen Co-Op then you did online Co-Op? Or the other way around is there a game you enjoyed playing more online C0-Op more then spit screen Co-Op?
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Re: Listener Questions Megathread!

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Re: Listener Questions Megathread!

Postby Sabre » Sun Oct 18, 2009 11:18 pm

Not sure if this is the right place for this, but I was listening to the podcast from the 10th, and you said how you imagine a game that is just survival, points based shooting. There already is a game like that. It's called The Club.
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Re: Listener Questions Megathread!

Postby Darth Lupus » Mon Oct 26, 2009 8:27 am

First I would like to say thank you for answering my question. I have been having internet problems so I was not able to listen to the podcast until yesterday night. But now I have two more questions about split screening. Now my best friend comes over usually on Saturday nights and we do split screen and I have noticed that there are games where the split screen is side by side (Left 4 dead) and others where they are over and under (HALO 3 and the Gears of War) While I may have my preference (over and under) I was wondering if you had a preference and if you do which is it side by side or the over and under? and the second one is if would you like to see an option where you can chose the split screen being side by side or over and under?
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Re: Listener Questions Megathread!

Postby Mrxknown_JG » Fri May 28, 2010 9:26 am

I just read this article from IGN about making E3 more like the Cannes Film Festival.

In the comments section, Rembrandt.Q.Einstein stated

Why would you want video-games to have anything to do with old-fashioned, trashy deal-making environment of the film world...

The medium is too modern for that...


Is there such a thing as being too modern? Is the industry beyond taking lessons learned from other industries? The methods by which the industry conducts its business is basically the same as any other industry. The only difference is that the indie crowd isn't given a spotlight during the biggest show of the year.

And as IGN points put, Cannes allows distributors to see what works and what doesn't in front of public opinion. Instead of guessing or sticking to franchises that can be churned out year after year, publishers can have basically free focus testing...

EDIT:

This leads to a second question, I've talked to txshurricane about how some gamers went out to buy guns based on Modern Warfare 2. This one website for gun owners was quoted with a story of a player going to a gun store and asking to see a some rifle with a scope. He asks, "How do you zoom?" The shop owners tells him by adjusting the scope. The gamer replies, "Oh I'm used to it doing it automatically."

Then I'm reminded of all big a PR blitz E3, how you see gamers yelling and cheering on their favorite franchises and their subsequent sequels, and finally the amount of trash talking and bad online behavior.

Even though there's older gamers then the 18-25 range. The most targeted demographic and also the most engaged playerbase (gamers that go to these big events), are these most wanted gamers stupid consumers?

Publishers want and need their opinions on new titles or concepts, but if this demographic largely ignores innovation until the media outlets say "OMG TEH BESTEST GAME EVR!" Then why shouldn't the industry expand these events so that a broader range of players and backgrounds can really test the merits of ideas from developers?
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Re: Listener Questions Megathread!

Postby BigBadBob113 » Sun Mar 13, 2011 11:40 pm

Am I missing something or is there no longer a listing for the recent episodes of the cast? I listed to the Pax-Man Fever one on the flight to Vegas (great way to kill time on the 5+ hour plane ride) and I don't see it listed here.
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Re: Listener Questions Megathread!

Postby Mrxknown_JG » Sat Mar 26, 2011 1:39 pm

BigBadBob113 wrote:Am I missing something or is there no longer a listing for the recent episodes of the cast? I listed to the Pax-Man Fever one on the flight to Vegas (great way to kill time on the 5+ hour plane ride) and I don't see it listed here.


It's right here on the page
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Re: Listener Questions Megathread!

Postby Mrxknown_JG » Wed Mar 14, 2012 10:49 am

Here's a question, what are your thoughts on lessons other co-op games can take from Journey?
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Re: Listener Questions Megathread!

Postby Mrxknown_JG » Wed Nov 14, 2012 4:18 pm

Here's a request.

Gamasutra posted an article with 5 problems facing co-op design and the author gives 5 possible solutions. I would like to hear you folks discuss the problems and the possible solutions as well as what other solutions you see to those problems.
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Re: Listener Questions Megathread!

Postby Mrxknown_JG » Fri May 03, 2013 5:55 pm

Great job on the podcast guys!

Have you folks heard of State of Decay?

It was originally announced under the codename "Class3".

It will not have co-op at release, though it will be a major priority to the developer after release if the game sells well enough.

I think it could be a great idea to invite the PR person (and forum moderator) Sanya Weathers and maybe a more technical-based member of their team to do an interview on co-op, how they approached it, and and why it didn't make the cut.

They've already stated that as a team of 26 people they wanted to focus on the core gameplay given the goal they had for releasing this XBLA title.

It's truly impressive what they've done given the restrictions of the XBLA system. It's gotta be the biggest XBLA title to date unless you count Minecraft and I'm not too familiar with it's XBLA limitations.
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