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Destructoid complains about Resi5 split-screen mode! 
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Johnny 5
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Post Destructoid complains about Resi5 split-screen mode!
Check this out, guys.
I entirely agree. I´ve played the demo and the way the screen is splitted is really lame. Me and my brother are going to buy two copies just to be safe too.

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Resident Evil 5 split-screen co-op demo reinforces need to buy two copies

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Good news: Capcom's Resident Evil 5 cooperative gameplay mode will support split-screen play so that two gamers can play from one television. The bad news: that screenshot up there is what splitscreen will look like on your television.

As someone who often games with his significant other, sitting side-by-side on our couch, this was kind of unacceptable. Difficult to see on our "average" 34" high-definition television, it took awhile for each of us to adjust our eyes to the two tiny, individual screens. Items lying around Shanty Town were difficult to spot in the heat of battle, and we'd have to squint to see subtitles. In short, split-screen cooperative play was more frustrating than enjoyable.

Clearly we'd have to buy a second copy of Resident Evil 5 so we could play over Xbox LIVE. More after the jump.

[Update: Reader ryu89 pointed out that he experienced no such issues when playing the demo made available on the Japanese Xbox LIVE Marketplace. I went back and switched my console to 480i standard resolution and sure enough, the screen is split in a different manner. However, the screen is split as shown above when running in 720p, 1080i, and 1080p.

Thanks for the heads up!]


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I'm not even going to try to understand the technical limitations of making a game like Resident Evil 5 run smoothly in split-screen on a single console. Visually, the game is marvelous, and it's entirely possible the engine is using every bit of power in the PlayStation 3 and Xbox 360 just to render the veins in Chris Redfield's biceps. And I get aspect ratios, too; you'd have to make some screen changes to make it "fit" in split-screen mode. But if you're going to do it, do it right ... just figure it out. Valve did.

"Split-screen was a pretty huge investment. It's hard. That's the thing," said Left 4 Dead lead designer Michael Booth, talking to MTV Multiplayer earlier this year about the importance of split-screen and the difficulties associated with making it work. The Xbox 360 version of Left 4 Dead -- a game built around the very idea of cooperative play -- made it work, utilizing all screen space available for up to two players.


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It should be noted that Resident Evil 5 isn't the only recent game to default to this strange, seemingly wasteful split-screen configuration -- Treyarch's Call of Duty World at War has a similar split-screen setup (at least on the 360). But there are plenty of instances where current-gen split-screen games give individuals more screen-space, like the already-mentioned Left 4 Dead on the Xbox 360 or Resistance: Fall of Man (and Resistance 2) on the PlayStation 3.

This disappointing split-screen decision isn't a deal-breaker for me as a fan of the series; I've little doubt that the game is going to be an excellent experience, both single-player or cooperative online and off. And with Resident Evil 5 set to ship on March 13, there's still a small window of time where Capcom can make some changes.

But I'm going to reserve two copies of the game, just to play it safe.


http://www.destructoid.com/resident-evi ... 6303.phtml


Wed Dec 31, 2008 6:24 am
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Post Re: Destructoid complains about Resi5 split-screen mode!
CoD WaW has the same type of split screen, its annoying however it is not unplayable I can remember playing Bond on the 64 with 4 other people and you wanna talk about a tiny screen hehe.

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Wed Dec 31, 2008 6:53 am
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Post Re: Destructoid complains about Resi5 split-screen mode!
Biohzrd451 wrote:
with 4 other people

You had 5 people on the N64? Wow! :lol: Sorry, I just love to tease people who forget to count themselves...

Are you sure that WaW splits the screen that way? I've never tried it in co-op, but when my brothers and I play versus together, it uses extra inch of screen available...even when we have three players.

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Wed Dec 31, 2008 8:46 am
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Post Re: Destructoid complains about Resi5 split-screen mode!
txshurricane wrote:
Biohzrd451 wrote:
with 4 other people

You had 5 people on the N64? Wow! :lol: Sorry, I just love to tease people who forget to count themselves...

Are you sure that WaW splits the screen that way? I've never tried it in co-op, but when my brothers and I play versus together, it uses extra inch of screen available...even when we have three players.


Yes, it does and it's incredibly annoying, so much in fact that we didn't play past the 1st stage. Give me the option of horizontal or vertical SS, so I can either have a wide peripheral view or a vast vertical view.

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Wed Dec 31, 2008 11:23 am
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Post Re: Destructoid complains about Resi5 split-screen mode!
Shazoo wrote:
txshurricane wrote:
Biohzrd451 wrote:
with 4 other people

You had 5 people on the N64? Wow! :lol: Sorry, I just love to tease people who forget to count themselves...

Are you sure that WaW splits the screen that way? I've never tried it in co-op, but when my brothers and I play versus together, it uses extra inch of screen available...even when we have three players.


Yes, it does and it's incredibly annoying, so much in fact that we didn't play past the 1st stage. Give me the option of horizontal or vertical SS, so I can either have a wide peripheral view or a vast vertical view.

That's funky.

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Wed Dec 31, 2008 11:34 am
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Post Re: Destructoid complains about Resi5 split-screen mode!
At least on Resistance 2 the two screens are lined up so I can have my HDTV do its automatic scale/strech/zoom magic to fill the whole screen. The way they have those staggered would make this impossible to do. if they are going to make them smaller, they need to at least have them lined up like they do in Resistance2. It gives you more options.

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Wed Dec 31, 2008 1:02 pm
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Post Re: Destructoid complains about Resi5 split-screen mode!
Has anyone seen Doom Live Arcade 2 player split screen on a widescreen display ? I think that worked great. Basically it was two smaller 4:3 screens next to eachother with some black borders above and below (like in many movies). PGR2 for the original Xbox did the same thing.

I wish Halo 3 had done it that way. In my opinion that is the best option if they cant use the full screen because of hardware limitations. Of course that was not the problem with Doom, its just that the game is so old, so they naturally kept its original picture ratio (4:3).

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Wed Dec 31, 2008 6:04 pm
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Post Re: Destructoid complains about Resi5 split-screen mode!
Working on this story now, but I just want to say I played some CoD:WaW this weekend and it is indeed the same. But....I like it.

The way it offsets the screens makes it totally undistracting and the best part is it doesn't have the lame TALL screens like most games do. You keep the same aspect ratio. CoD even had a nice background on it, not just black.

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Fri Jan 02, 2009 10:56 am
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Post Re: Destructoid complains about Resi5 split-screen mode!
bapenguin wrote:
Working on this story now, but I just want to say I played some CoD:WaW this weekend and it is indeed the same. But....I like it.

The way it offsets the screens makes it totally undistracting and the best part is it doesn't have the lame TALL screens like most games do. You keep the same aspect ratio. CoD even had a nice background on it, not just black.

I haven't played it like that yet, so I can't comment much...that being the case, I do think that having off-set screens would do away with the "Oh, crap, I was looking at the wrong screen!" moments...

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Fri Jan 02, 2009 11:00 am
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