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bapenguin
Site Admin
Joined: Thu Dec 13, 2007 1:12 pm Posts: 2752 Location: Easton, PA Co-Optimus Profile
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 1942: Joint Strike
Link: Co-Optimus EntryPlease keep all discussion of 1942: Joint Strike for the Xbox Live Arcade in this thread.
_________________ Owner and Managing Editor Co-Optimus.com
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| Thu Mar 13, 2008 10:30 am |
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AgtFox
Moderator
Joined: Mon Jan 07, 2008 10:11 pm Posts: 132 Location: Twin Cities, MN Co-Optimus Profile
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 Re: 1942: Joint Strike
I have to give major props to Capcom for taking the time to re-make a lot of games for use on Xbox Live Arcade and PSN. This, Street Fighter II and Bionic Commando (and maybe some others) show how much Capcom is really backing this gaming platform.
_________________ Editor-in-Chief, Colony of Gamers Weekend Editor, Co-Optimus
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| Thu Mar 13, 2008 7:10 pm |
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Bluce_Ree
Sprocket
Joined: Tue Aug 26, 2008 8:21 am Posts: 23 Co-Optimus Profile
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 Re: 1942: Joint Strike
This is relatively lag-free in co-op but the game is much harder with two players (for some reason). The bosses in particular take far more damage.
_________________ www.peoww.co.uk - we ate all your bees
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| Tue Aug 26, 2008 8:31 am |
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bapenguin
Site Admin
Joined: Thu Dec 13, 2007 1:12 pm Posts: 2752 Location: Easton, PA Co-Optimus Profile
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 Re: 1942: Joint Strike
_________________ Owner and Managing Editor Co-Optimus.com
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| Tue Aug 26, 2008 8:40 am |
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