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txshurricane wrote:The original Army of Two was marketed to the fans of buddy co-op. In 2009 EA Vancouver promised to vastly improve on the original with Army of Two: The 40th Day. We were impressed with our PAX hands-on and community day visit - did the final game hold up?
Read The Full Article: Army of Two: The 40th Day Co-Op Review


Deriaz wrote:I kind of like how they did the split-up parts; from the ones I can remember, like the fence or the split building, it left you a little bit alone, but not completely without help. I really appreciated that my buddy could call out, "Der, you've got 4 guys coming up your stairs; riot shield is in it!", and I could let him know that someone with a shotgun was coming in behind him. I found the split building section to be one of the most fun points in the game so far, though we haven't completed it yet.
Haven't touched the online/versus yet -- in Co-op Deathmatch, is it 2v2v2v2v2? Can the opponents hear you and your buddy? I'm still a bit shy, though it doesn't bother me too much anymore, but just out of curiosity I'll ask. I hope Extraction Mode isn't too expensive when it releases; I know my buddy Keith and I would really enjoy working on that. Sounds like fun, and a lot of teamwork involved.

txshurricane wrote:JG: I agree, the RPG guy shows up too quick in the demo. But he was slower in the final game. I had no problems with the AI, and Nick got hit once.

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