Everyone dies in Dark Souls. A lot. The same can be said about many games. Killing your onscreen avatar is how most titles depict failure or punish poor performance. From Mario to Master Chief, we're familiar with the concept. Learn from your mistakes, respawn, and do better the next time, right?
Then why is dying in Dark Souls so horrible? Sure, you drop all of your currency/experience points in a bloodstain at the location of your death. Yes, this soul drenched stain disappears forever if you're killed before you reclaim it. Yep, all the non-boss enemies respawn, too. You get used to it. You soon realize that recovering lost souls and humanity isn't that difficult. Sometimes it's not even that important.
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