Raines wrote:5. Loot - And lots of it! And It's actually useful! And merchants have unlimited gold so I can sell the junk!
Yeah, that's a good point. The limited amount of gold vendors have in Skyrim may enhance the game's sense of realism, but it winds up doing so in a way that's pure pain-in-the-ass. Running around from vendor to vendor to vendor to vendor just to sell off all your crap is nothing but busywork.
As to the visuals, it's not that I mind the visual concept of the game. I love the way Skyrim looks (except where its enhanced visuals lapse) but bright colors and cartoony graphics are fine by me too… in theory. It's just that Amalur looks like a PS2 game that got the HD treatment. Yeah, PS2 games couldn't have done open-world environments like this and Amalur's draw distance is greater, but in terms of texture resolution and the number of polygons used for characters and the rest of the world…
yikes. And I hate when traps are hidden by muddy crap graphics instead of by, you know, skilled trap placers.
I heard that the Amalur project actually started life as an MMO for which the devs developed their own engine, and that's exactly what it looks like — an MMO that got turned into a single-player game at the last minute. From time to time I can see where they were going for something beautiful and the engine just couldn't come close, and once in a blue moon there's something that's actually nice to look at almost in spite of itself, but in general, it just looks like donkey dung, and I can see that getting really tiresome after awhile. For the sequel, I really, really hope they ditch the engine and build or license a better one.
Coldphirre wrote:but i can't get over the fact the game is essentially a single player version of WoW. i think it may be that there are simply too many quests, 99% of which are the mindless filler quests of "kill X chickens here". the only difference between the games seems to be that the chickens are much further from the quest giver in KoA, and you run into other quest givers along the way, who also have chickens that need to be killed, but in an equally distant location. i can definitely see why some reviewers felt no connection to the story.
Yeah, you nailed this perfectly. The only quest I've done so far that actually interested me in and of itself was the, ah, cursed wolf one, and that
still amounted to nothing more than "go here, kill X chickens, go there, kill Y chickens, steal their eggs". The only thing that distinguished it was that the character and voice work were outstanding and very different from the rest. Everything else has been worthwhile only insofar as the combat and looting and leveling-up have been fun. To be fair, those things have been lots and lots of fun, not just a little… but I'm not confident that a great combat system and fun non-quest RPG elements can sustain a game all by themselves for 1-300 hours.