Coop Warfare (F.E.A.R. MOD)

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Co-Op Features in the PC Version

Core Features

Local Co-Op
Not Supported
Online Co-Op
16 Players
Combo Co-Op (Local + Online)
Not Supported
LAN Play or System Link
16 Players

Co-Op Extras

  • Co-Op Specific Content

The Co-Op Experience

Co-Op specific versions of single player maps as well as co-op specific maps are available.


As of version 0.7

* New maps: Clone Crisis, Underground Factory
* Updated older maps where possible
* Fixed the support of SP maps on retail clients

* We now have a working Flamethrower
* Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select)
* A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop)
* You can now carry 5 weapons by default
* You can place up to 10 (instead of 5) remotes and proxies now
* Two new special loadouts: "Nade Whore" and "Ninja"

* Dynamic difficulty based on the number of players
* Max Armor is now at 150
* Certain enemies now drop pickups when they die (not sure about the medkits though)
(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)
* Added the ability to buy weapons with your score
(has to be included in map design, a few maps support it)
* Gore: Gibbing reduced, but severing will occure more often

* CountPlayers command to get number of Players on a server
Can be used for a wide variety of dynamic events
* CustomDifficulty command for turning dynamic difficulty off in own maps
Can be used if a mapper wants to implement own difficulty adjustment methods.
* BuyWeapon command: To be used in weapon vendors
* Additional arithmetic operators: mult, div, and mod
* BoostHitPoints command for AI. Changes AI's Health to a specified percentage.

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This page contains co-op info for Coop Warfare (F.E.A.R. MOD) on the PC. All information about Coop Warfare (F.E.A.R. MOD) was correct at the time of posting. Information is subject to change. If you see any errors please email us.