50 Cent: Blood on the Sand is More Than Just a Gears of War Clone - Our Interview

Interview System(s): XBox 360, Playstation 3
Nicholas "bapenguin" Puleo Friday 27th of February 2009 11:53 AM    
 

 

50 Cent: Blood on the Sand hit retailers this week sporting a fancy 2 player co-op option. We sat down with Julian Widdows, Game Director from Swordfish Studios, to talk about the game and what it offers.

 

Co-Optimus: We've heard comparisons to Gears of War being made for Blood on the Sand - was there any inspiration there? Any there any other games that inspired it?

Julian Widdows: Obviously we’ve been really flattered by the comparisons people have been making with ‘Gears of War’ - it’s such a seminal title that one can’t help but feel proud when ‘50cent: Blood on the Sand’ is mentioned in the same heartbeat. We never wanted to ape ‘Gears of War’, however. We share the same basic camera position and the cover system is very similar, but we’ve worked hard to create something that’s at its core a very different experience to Gears – a more arcadey, over-the-top, obviously self-referential and irreverent experience. Really, what we wanted to capture in a shooter is the impact the original ‘Burnout’ had on driving games back in its day. We’ve also seen comparisons to ‘The Club’ here and there – bizarrely, the similarities are purely coincidental.

We were a long way into development when ‘The Club’ was announced and were, understandably, choked when we saw what those guys were up to. That’s one of the most problematic challenges of development isn’t it, trying to differentiate your title never knowing if someone else is going after the same prize? We are a very different game to ‘The Club’, however, which some of the press have picked up on. Most of the similarities are pretty superficial – they are very, very different play experiences.

 

Co-Optimus: Is there any degree of customizable weapons or character models?

Julian : We discussed customizable characters at the start of development – the reality is we just didn’t have the time to develop the technology to support this feature such that it would have been competitive with the best in class. With regards to customizable weapons, they would probably have been a level of detail too far for this game. All the way through development we’ve worked hard to stay true to the over-the-top arcade focus of the concept.

 

Co-Optimus: Are there any plans to implement content filters? Or at least character voiceover muting?

Julian : We support parental controls and age restrictions and you can mute the in-game voices should you want to.

 

 

 

Co-Optimus: The latest videos released show the game is heavy on action and scoring. Does the co-op mode have shared scoring system? If so, are there online leaderboards for the best co-op scores?

Julian : Scoring in co-op mode is competitive. We very much wanted that sense of gamers having to both compete against each other for the highest scores, but also collaborate to get through the level. We think the final balance works really well. And yes, we do support online leaderboards.

 

Co-Optimus: Will the helicopter turret stages be playable in co-op?

Julian : Yes, absolutely. The helicopter turret stages are playable in co-op with each player taking control of the one of the machine guns. The driving levels are also playable in co-op with Player 1, as 50 cent, driving the vehicle, and Player 2, as the co-op member of G-Unit, firing the gun.



Page 1    Page 2   





Tags: playstation 3 xbox 360 2 player co-op 50 cent interview




N4G : News for Gamers  GamerBlips: vote it up! Share



Reader Comments

txshurricane at 12:00 PM on 2.27.2009
Ooh! Ouch on the no-save for Player Two! This guy seems really cool, though. Very honest...I like that. Good PR.
 
pheriannath at 12:04 PM on 2.27.2009
Great interview, kind of shitty that the co-op doesn't let you save, but I understand being pressed for time.
 
DjinniMan at 12:21 PM on 2.27.2009
I really appreciate the parental controls. All games should have this, seriously. If it had couch co-op, I'd definitely be picking this one up.
 
roland at 12:32 PM on 2.27.2009


Yep, I really want to play this, but still favor being able to play locally with my lady. Maybe down the road after a price drop, I'll pick it up, but definitely not anytime soon.
 
OrigamiPanther at 02:06 PM on 2.27.2009

Well done, sir, well done.
 



Total Comments: 5

CoG Network Members Click to comment:

Related Games

50 Cent: Blood on the Sand

Platform: XBox 360
2-Player Online Co-Op

50 Cent: Blood on the Sand

Platform: Playstation 3
2-Player Online Co-Op

Co-Opticast logo
I hope this works with Grand Theft Auto Chinatown Wars. There's a lot of multiplayer goodness to have in it.
Be ready to laugh your arse off then.Bioshock is a game that made it's name on atmosphere. Being alone in a perfect world destro
Addendum to my playlist I checked out Assassin's Creed II, and it's pretty awesome.
I've been playing on Nightmare mode, and I've done the Circle of Magi, Redcliffe, The Urn Quest, and Orzamar.Not having too many
  Left 4 who?  Resident 5 what?  Pa-shaw!  I bring you the latest screens of the first DLC of Borderlands, titled the Zombie Isl
 

Puleo Web Enterprises © 2009


Powered by LiquidWeb