It's time for another Xbox 360 co-op night, and this month we're heading to the Borderlands. Find out how you can join up on Thursday, October 29th. To celebrate - we're giving away one copy of the game!
Activision and Valve have announced a partnership that requires Call of Duty: Modern Warfare 2 to utilize Valve's Steamworks platform. This means any version of the game, both retail and digital, will require Valve's Steam application to be installed.
Along with the launch of Windows 7 last week, Microsoft launched another huge initiative - retail stores. Much like Apple does with their stores, Microsoft wants users to have a one stop shop for everything under the MS brand including PC and Xbox video games. In fact, you can actually bring your Xbox into one for service should you find yourself with one of those dreaded errors.
If you've got Left 4 Dead 2 preordered for the PC, you can now fire up Steam and preload the files getting yourself ready for the zombie slaughter. It all begins on Tuesday, October 27th. We strongly advise pre-loading, that way there's no need to wait for the demo to download on Tuesday.
If you read our hands on impressions of Grand Theft Auto: Chinatown Wars for the PSP from PAX this year, you'd know we were surprised with not only how polished the game looked, but how Rockstar managed to adapt the Nintendo DS stylus controls to the PSP's analog stick. After playing the final build of the game for a few hours I'm happy to report everything still holds true...mostly.
The stories for this week:
Finding the earliest example of a cooperative video game has long been a quest of mine. In this column, we've covered some of the oldest and most important co-op games. Mario Bros., from 1982, features co-op exactly as we define it here at Co-Optimus. Joust had a form of co-op, too, and it was released a few months before Mario Bros. Today, we look at an even earlier classic game with cooperative elements: Space Invaders II.
Ok, so maybe only a few of the staff are playing Borderlands, but I can guarantee you the rest wishes they were.
There is a phrase that is commonly linked with any discussion of the co-op in an RTS: "comp stomp." The phrase refers to the typical situation that occurs when a group of players team up to take on one or more computer opponents and proceed to thrash them about the place. This can be fun for a few matches, but the novelty quickly wears thin as the computer does nothing new or interesting each time you face it. AI War, Arcen Games’ first outing into the gaming market, shatters this stale and repetitive formula to create something that’s not quite an RTS, not quite a 4X, but completely fun and, most importantly, completely co-op.
As gamers, we often wonder what goes on behind the scenes with game developers. What hoops are jumped through? What hurdles are cleared? And where did that bit of quirk in the game come from, exactly? Well, Game Informer got a fun list of things that went on during the development of Marvel: Ultimate Alliance 2 that made it what it we get to play.