by Katrina Pawlowski 7
News

"Self Co-op" Confuses Us

When you think of co-op, who comes to mind first? Friends, spouses, children, or parents are generally considered co-op partners. "Myself" should not have popped into anyone's head when asked who they co-op with. Sony however, would like to share a different idea of co-op. They've dubbed their new title Ecoshift a "Self Co-op" title. Somehow, we think the concept of cooperation eludes these PSP developers. Care to enlighten them?

by Katrina Pawlowski 8
News
  • xbox live arcade
  • playstation network

At This Rate, Price Of Arcade Games Will Be Over 9,000

The Xbox 360 arcade has enriched the lives of gamers since 2005, adequately priced games for anyone's enjoyment. Now, 4 years later, the inflation rate of Arcade games seems to have surpassed the housing market in percentages. 4 years doesn't seem like enough time to have gamers saying "Why back in my day, games were a nickel!" But, that's how some of us are feeling at the moment.

by Nick Puleo 3
News
  • playstation 3
  • xbox 360
  • pc
  • couch
  • online

Find the Code to Unlock the RAGE

Most of id Software's upcoming shooter RAGE is still shrouded in mystery.  We do know the post apocalyptic shooter will contain some amazing visuals brought to you by the programming of one John Carmack.  We also know the game will contain an online cooperative mode, one that's separate from the campaign, and console gamers will be able to enjoy split screen co-op as well.  

by Marc Allie 1
News
  • couch
  • online

LittleBigPlanet: Over One Million Served

A rather spectacular announcement has been made over at the Playstation blog.  Charming co-op platformer LittleBigPlanet can now claim over one million creations.  Yes, you read that right, since last November when the game was released, a thousand thousand levels have been uploaded by the user community.  That's hard to think about, but here's a quote to put it into perspective...

by Marc Allie 0
News
  • xbox 360
  • couch
  • online

Co-Op Casual Friday: Guitar Hero Aerosmith

Thirteen months, just over a year.  That's how long it has been since Guitar Hero Aerosmith was released.  I picked the game up as an impulse buy when it was heavily discounted a few months ago.  It lay in our game drawer until about a week ago, mostly unplayed.  When we moved, the games got shuffled around, and when I reached in to see what caught my eye one night, tired from opening box after box, GH Aerosmith caught my eye.  I summoned my 8 year old partner, and we grabbed our guitars and went for it. The first thing we noticed was that thirteen months may not be too long in real life, but that's not the case for music games.  Guitar Hero Aerosmith runs on the GH3 engine.  This was an awkward time for the franchise.  Rock Band was the new hotness, and the obscene difficulty and ill-conceived boss battles of GH3 didn't hold up well in comparison.  This awkwardness is even more apparent now; GH Aerosmith feels like a game from a different era.  Only two player co-op, no drums or vocals, and a general lack of polish put a damper on the experience somewhat.  The simple fact is, older music games just don't hold up well, reminding one of annual sports game franchises.

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