One of the first thoughts that came up for co-op fans when Project Natal was announced was: "But it will only support one player." Apparently, Stephen Totilo thought the same thing.
Give a man a gun, and he thinks he's a king. While a giant piece of white plastic with a Wii-mote strapped to it might not be classified as a gun, there's something strangely satisfying about arcade shooters in the realm of Time Crisis and House of the Dead. Sega's Ghost Squad for the Wii might not make you feel like a king, but there's no harm in trying. Read on for our review of the title.
A favorite past time of many is the collecting of Magic: The Gathering cards to unleash on a poor, unsuspecting soul at our local hangout. For those that didn't spend all of their lunch money on Magic cards, it is a game of fantasy using playing cards. By collecting "Mana" or land cards each turn, you will be able to spend that mana to unleash creatures and spells to devastate your opponent. Of course, it's more complex than that, but that is the gist of it.
Brink, one of the few pleasant surprises at E3 this year. One that has a handful of great features, including Co-op, beautifully stylized visuals, a terrain defeating "SMART" system, and loads of others. With it's presentation, Lead Producer Paul Wedgewood gave a nice tour of The Arc.
Ninja Gaiden 2: Sigma caught our attention when a co-op mode was revealed a few months ago, and we've been interested in the development up to this point. Team Ninja has put together a nice interview explaining how Ryu Hiyabusa will work with others in a co-op mode, and how Ninja Gaiden 2: Sigma is the definitive Ninja Gaiden, not just a sequel or port.
As of this posting, 13,160 Steam members have joined the Steam group L4D2 Boycott. The boycott is in response to the recent announcement of sequel Left 4 Dead 2, if you didn't catch that. Developer Valve has always had a reputation for delivering quality content at the gamers' highest benefit, sometimes even giving content for free; now, it seems they are shattering their image, and fans are confused and upset.
The stories for this week:
With summer blockbuster movies, for better or worse, come the movie tie-in games. In the case of G.I. Joe: Rise of the Cobra, we're happy to see Co-op, but very curious to know exactly how the game itself works. Kotaku got the chance to play the game at E3 using co-op, and we have their impression to share.
We all love zombies. Alright, some of us don't love them, but the desire to mow down zombie hordes is nigh universal. With last year's Left 4 Dead, the zombie co-op survival genre was born, and was quickly reinforced by Call of Duty: World at War's Nazi Zombies mode. Killing Floor, from Tripwire Interactive, liberally borrows elements from both of these games and a few others to create a wonderful co-op experience that feels instantly familiar, but becomes unique almost from the moment you take control. With co-op for up to six players being the game's entire focus (its subtitle is "Co-Op Survival Horror", after all), genre (and co-op) fans are in for a real treat.
An instant fan favorite, the Dead Space video game brand has made appearances in comic books, movies, and finally a second game. This game is not anything like the original, while keeping the true to the original idea. Dead Space: Extraction is an on-rails shooter title exclusive to the Wii with our favorite feature, Co-op. We've seen a bit on this game, getting closer to release we're finally hearing some hands on experiences with it which we would love to share!